At the weekend I attended a Burleque set at a new-ish club called Libidine. There was a live singer before 2 hours of tunes with DJ’s Anj & Tori that got the party going.
The event gave me a chance to try out something completely different to my usual style.
However outside the club I found a teleporter to the main landing area of the region. Here I learned that Libidine isn’t just this club, it’s an island full of lots of different places to explore and hang out.
A place for lovers to explore and get lost together. Secluded places to explore and enjoy each others company – romantic encounters. Where limits do not exist.
Libidine land description
Go check it out, but remember it’s an Adult rated region.
It’s that time again to wander, slightly bemused at what we see, around another wonder by Cica Ghost. This latest creation is called “Nostalgia” as usual it’s best to let the pictures speak for themselves because there is a lot to explore here:
So it’s just as well there’s a few places to sit and enjoy the view.
Exploring the latest version of Goatswood by Hera, a beautiful location in Second Life.
Back in 2019 I wrote about Goatswood, created by Hera, who has created a wide range of stunning locations over the years. What I visited back then was a reinvention of a much older build; now a larger version is back again for us all to enjoy one again.
As before your arrival point is in a rural railway station, but this is not Goatswood itself, it is a place called Mortchester. You must travel to Goatswood by clicking it’s named platform sign, there’s another sign for Houdstead, but for now I’m headed to Goatswood.
Leave the platform through the station building and you emerge onto the main street.
The layout of the village encourages you to head straight down the main street, but I find usually there’s more interesting stuff if you take a less direct route, so I went down the path to the right. This leads you through to the back of the buildings, where you’ll find various animals before arriving back on the street.
It’s these little details that make Hera’s creations and bring them to life, because many of the houses on the streets are empty shells but give the feeling of a busy place.
Where I came out onto the street was adjacent to the Wild Man Inn so I obviously had to investigate.
The inn is the same one as that from my previous visit, which was to be expected with it being the same village. Here though there is a lovely beer garden out the back where you can enjoy a drink or two if the weathers nice.
Leaving the inn back onto the main street you can see how much larger this incarnation of Goatswood really is.
I shall stop my step-by-step wandering here and just show a few of the places you may see when you come to explore for yourself.
This version of Goatswood is much larger than the one I explored in 2019 and is full of little gems of detail to be found as well as places to just chill out with your friends.
I would suggest bringing a lantern or torch with you, in case it’s dark when you visit, putting your environment settings to Midday may allow you to see where you’re going but some of the atmosphere gets lost. I made seperate visits at different times to experience the different atmospheres of day and night.
Inferno is the creation of Hera, creator of the Drune series of Dystopian Cyberpunk cityscapes,Goatswood,Golgothica as well as Gigerpunk that I have yet to visit.
This was only out for a week so here it is again.; I have wanted to do something Hell like for a long time, then just recently I did something totally unrelated that inspired me. I have used a very familiar layout which I like because it is just a set of focal points rather than a whole sim full of space to fill with nothing in particular.
(From Notecard at arrival point)
I however didn’t read the notecard until later, I prefer to be surprised when I visit somewhere new. When you take the teleport you arrive in a suitably dark doorway with a very ominous view.
A few steps foeward out of the shadows and you see, yes it really does look like Hell.
To either side you see a series of rather narrow looking bridges connecting together what are best described as temples.
The centre path is the one I chose though on my journey through the perilous paths.
Here the paths branched off to the other destinations. These little temples were what you would expect here, creepy statues and decor, but not all the same, so it’s worth exploring!
As you can see in the quote from the notecard above, last time this build appeared it was only for a week. I asked Hera how long it would be around this time and the reply was “probably not very long.”
So get a move on if you want to see this place before it’s gone!
(That goes for GigerPunk too apparently, so I and you will have to dash to see that one as well!)
As any regular readers can’t have missed, it was Fantasy Faire recently. Last year I got all wrapped up in the world of SecondLife Centaurs after the Faire, this year it’s Mers. There was lots of chatter and pictures of forthcoming releases prior to the opening of the Faire so I dived in and bought myself a Mernaid tail.
I wrote a post during the Faire featuring a Mermaid, but felt I now needed to explore more of the undersea world of Second Life. Fortunatley my good friend Sheree who is a regular marine explorer had a good place to check out. The place is called Esprit Marina and Gardens.
There is a Rezzing area here for your marine vehicles, but I was interested in what lay beneath the calm waters of the harbour.
After a little exploring we found this lovely little dance spot to swish around to your hearts contnet.
There was more to see though…
Come bring your tail or scuba gear and see the place for yourself.
Camilla Runo has created a new build for us to explore once again. This one is a little different though, it’s SciFi inspired, more specifically the planet Tatooine from Star Wars. 80 Days is the name of the group Camilla uses for all her builds and to let people know about what she’s building, so doesn’t reflect the time the installation will be open. The landing point is in a comfy SciFi styled lounge area, with a conveniently located TP pad to get you to where you need to go.
Here we land in a small courtyard mostly occupied by a small craft and possibly it’s owner and droid, I climb up onto a raised for a better look.
No obvious sign of any Imperial forces yet,so I head on through the archway to see who or what may be seen on this dusty rock of a planet.
As darkness draws near it might be good to get off the street.
Come sunrise it’s time to have an explore of the surrounding area outside the town.
Now just to wait for the Imperials to land and watch as the locals just ignore them.
Sometimes I get to see them, sometimes I miss them, but Cica Ghosts creations are always impressive. I saw Isabelle Cheren’s video of “Scribbled” and I just had to check it out. However by the time I got there, it had ben replaced by another new masterpeice by the name of “Happy Place”.
Happy Place definitely does have a happy vibe to it, very whimsical as we have come to expect. I’ll shut up now and let the pictures speak for themselves, before you go visit!
This year I’ve left my looking back over the previous year until the year was actually over. After all you can’t wrap up a year without including New Years Eve. A lot happens in a year in SecondLife and a lot of it I forget when exactly things happen. So fortunately I have screenshots to remind me what happened when, so I’m showing them to you as a brief glimpse of stuff that didn’t make into onto the blog due to lack of relevance to anything, or were just random captured moments.
(I didn’t do anything in SL during September due to being on a long Holiday! )
The Final Day..
Well it’s certainly been an eventful year now that I look back it. Some of the stuff feels like it happened yesterday, others seem even longer than when they actually did.
Recently Linden Lab advertised a position for Senior Product Manager. The description for which boiled down to: find a way to keep new residents from leaving. Quite a challenge that, given the steep learning curve of SecondLife. Lots of people have discussed and commented on this, so I’m not covering that in this post. I thought it might be good to see what the current new user experience was like now.
So I created a new account and installed the latest version of the official viewer and logged in.
I found myself on a nice beach location with the usual step-by-step signage to guide you around.
The walkway lead in-shore where there were a few things to sit on to familiarise you with that,also a ride on a giant bat..
When I touch down, next tutorial step was buying and unboxing stuff, both from the Marketplace and Inworld. This is a good addition since Marketplace has a wealth of cheap and free stuff for new residents. However one thing that jumped right out at me here was the Inventory screenshot, all the others were from the Official viewer this one was of Firestorm.
After a short walk I came to the board showing you how to change between the stock avatars, which I dutifully did, a few times.
However, as you may well have noticed, I was still a cloud after walking around for over an hour at this point. It was starting to get on my nerves so I did a login via Firestorm viewer to make my avatar appear. Then back to the official viewer to resume the tutorials.
After a short flight that gave you a nice view of the island I was deposited in an area offering a few free outfits and some warnings.
As suggested in a video linked from a post by Wagner Jame Au, a common question at this point might be “where now?”
Well this training island is part of a small continent of regions that features a number of buildings hinting at the different cultures or genres of activities you can find in SecondLife. However it doesn’t tell you where you might find such places.
Portal Park was shown in the video mentioned above, but there was no such equivalent offered to me at the end of this particular induction. This may well have something to do with the possible affiliation with a land rental company that has a showroom on the continent. Which I was surprised and disappointed to see, but presumably a casualty of allowing third parties to create induction areas.
So the biggest issue I see here is still that of “Where Now?” How can the Lab address this issue without favouring particular locations?
Maybe it could be as simple as adding a step in these tutorials that prompts the user to open the Destination Guide, but I doubt that. I look forward to finding out what the new Senior Product Manager comes up with.