Vortex of Lust – Part 1

I came across Vortex of Lust through a post in the Cyber Alliance discord server,which included the description below.

The refugium known as the Vortex has a wide variety of geographic features, from the familiar to the fantastic.

The centre of it all, both proverbially and literally, is the Free Market, which rests on a floating platform anchored to a derelict mass of rock that floats above the surface.
Above the Free Market the Battleship Aurora rests collided with another splinter of levitating rock, hosting a portal to the Floating Islands, a place of beauty and mystery high above the Vortex.
The surface is a wild and dangerous place with frozen seas, endless mazes of tunnels, treacherous swamps and far more treacherous inhabitants. Travelers to the surface should be well prepared.

This description had me very intrigued and the images more so. The locations appear to range from steampunk through urban and into cyberpunk, dressing for this place could be a challenge!

Given the mention of battleships and ice lakes I thought a full body protective suit seemed the best option, along with a few survival accessories.

First view on arrival

I like a clear uncluttered landing point with clear signage and as little surplus stuff as possible. The Vortex has this, however it also has a lot of information to be shared prior to entering the RP area. Most of this relates to the HUD used here, which auto-attaches as soon as you accept the regions Experience permissions. There is a new players area that talks you through it all. Once you go through there you are guided to an are that tells you about the multiple locations here.

The New Player Area

The different locations

You leave this are via the Vortex at the centre.

You emerge through the Vortex into a new area that feels quite steampunkish at first glance.

A rather impressive portal
You arrive here through the Vortex

This is the area known as  Central Market. Despite modern aspects like the grage door and submarine, inside things are quite antique or industrial.

Behind the garage door is a study type room with old book cases and antique desk, but with a full tech suite upstairs.

Heading over to the submarine it only seems to serve one purpose, the local jail.

Around the corner I find signposted The Jolly Harbor Tavern and The Surface, I take the Tavern first. I reminds me of Drune Diesel in atmosphere for some reason, maybe that’s due to the piano in the corner, but looks like an interesting place to roleplay.

Now to explore in the other direction towards “The Surface”, following the signs direction I see a crashed plane and crane above some kind of gantry.

There’s also a buildy to the left that I thought I’d check out first, I’m not entirely sure what the purpose of the machinery is, but the other peice of hardware in the room hints at some not-so-innocent activities.

Carrying on my journey I head towards the gantry to see what awaits, a lift that descent to the surface.

At the bottom is an interesting place that looks like it’ll be fun to explore, you can see in the first snap that the place extends quite some distance before the view is obstructed by trees, which instantly makes it feel more mysterios.

Since the Central Market is essentially in the middle of the region, in terms of elevation, there’s also the airship Aurora to be explored above. There is a similar lift next to the submarine that takes you there.

I’ll show you some more of the Surface and Aurora roleplay areas in Part 2 coming soon!

Landing point: http://maps.secondlife.com/secondlife/Vortex%20of%20Lust/59/124/3017

Website: https://www.vortex-of-lust.com/

Discord: https://discord.gg/6n7VmeRKtB

Outfit Credits:

Another Earth

I came across Another Earth while searching for something else on the SL forums. It was an invitation for anyone to come join their cyberpunk dystopian roleplay.

“Enter an alternate reality Earth where magic, high tech, cybernetics, the supernatural, and faith in the gods collide in Chicago, the City of Dragons. We are going to have live events, RP sessions, and book readings from the author, a quarterly fashion event, and so much more!”

Book readings from the author kinda jumped out at me, since I regularly attend the SL Book Club. So I picked out a suitable outfit and headed over to the slurl in the post.

The Arrival point was your standard collection of staff online boards, discord invite etc, but also posters of book covers (with links to their kindle versions on Amazon.com).

You get around to the various different locations in the region using teleporters in the form of yellow cabs, sitting on the one at the arrival point will give you a few destinations to choose from, I chose “Applebriar Square”.

Your transport

It’s a nice spacious city build in different styles in different locations, from shiny corporate to more rundown dystopian feel. Applebriar Square is more the former, lots of shiny buildings and tech everywhere. I explored several of the buildings, making a circuit of the place, around on the roads and then back through some eco domes with connecting tunnels. This route took me back to the cab I’d arrived by, so I next went to Mitchigan Avenue.

This place is more of the latter style, cracked roads and graffiti alongside rundown houses.

As is usual for me when I’m doing my explorations the place was pretty empty, since most of SL is asleep. I was informed however that they have regular rp sessions on Wednesday, Friday and Saturday at 5pm SLT.

There’s plenty of lore created for Another Earth (a Books worth!) and the website gives you a brief glimpse of it, indicating that all races not just Humans from Trolls to Faeries to Orcs, Elves and Vampires can be played here. A dice roll system and detailed character stats system has been created and can be found on the site too.

I left plenty of the place unpictured for you to explore and discover for yourself, so go check it out.

Arival point: http://maps.secondlife.com/secondlife/Another%20Earth/212/80/1005

Website: https://dellefson1976.wixsite.com/my-site

Credits:

Featured on the SecondLife Community Blog on Tuesday 6th July 2021.

Lost Refuge

This little place is located within the SL18B regions, on Electrify. It’s a collaboration between Solas Enchantment and Silas Merlin.

There’s a circular island at the arrival point, which has rivers running into the water surrounding it.

The place has a very enchanting feel to it, being surrounded by mossy rocks. This area on it’s on is lovely, but there’s more! You might want to take a seat and read through the book on the floor, it gives a clue as to what else may be found.

A small sign labelled “The  Way” becomes a teleporter on first click, so on the second you’re transported to cave down below.

You *could* choose to actually follow the sign and go down under the water on foot, but if you’re familiar with staircases in SL, I’d avoid it.

Down below you’ll find a number of towers associated with the 5 elements and nice little meditation area. If you search around (clues on the book up top) you’ll find a number of circular tablets you can buy for 0L relating to each of the elements. These contain a number of related prop gifts and a copy of the tablets themselves for decor.

Having collected all 5 and a brief meditation, I headed back up, but this time using the spiral ramp instead of the TP because they’re so much easier to go up than down!

Its a lovely little underwater retreat with a nice story to it, so go have an explore before the 18th birthday celebrations end.

Arrival point: http://maps.secondlife.com/secondlife/SLB%20Electrify/130/129/22

Credits:

Celtic Mist – A gallery inside a masterpeice

 

“The Woods were made for Hunters of Dreams”

Quote from a painting in the Castle you shall see.

The arrival point here is a small round tower with not much information there at all, because the place speaks for itself.

You step out into a mystical woodland, large trees and clearings with shafts of light make it feel magical.

The first hints of mans encroachment are some ruins visible through the trees, but before I find my way there I come across a miniature stone circle. Noticing movement near the ruin I don’t want to disturb other explorers, so I go the other way.

This takes me to a small stream that I cross via a log bridge and find myself at the bottom of a set of steep stone steps. I can see as I ascend the steps the looming form of a large castle.

The steps bring me not to the castle itself but a path running below it.

To the left it slopes down towards some kind of habitation, I can see a windmill down there. To the right the path slopes upwards and winds around the castle mound leading to the entrance.

However before I get there, a large full sized stone circle is just off the path at the corner, which is enchanting!

When I reach the castle entrance I discover a sign that tells me there is artwork within the castle created by Cybele Moon. So not only are the surroundings beautiful, but they contain art as well.

I might normally take you step-by-step through the castle, but in this case there’s not really much need, it’s basically circular with a series of corridors throughout (pictures of corridors aren’t that interesting when you’re in an art gallery). I would simply advise taking each staircase, up or down, that you come to and you’ll probably find everything there is to see.

I leave the castle and head down the path to the settlement I’d seen earlier. This seems to be a crofters cottage or similar that you might find in rural Scotland or Wales. It’s in a beautifully picturesque setting, next to a river banked by hills on the far shore.

Its the kind of setting that would make a lovely landscape painting and I felt like I was walking through one.

I follow the shore of the river around to the far side of the cottage that leads me back into the forest and to the ruin that turns out to be an old Chapel.

To be honest I recognised the ruin as soon as I saw it since I have the very same one at home that I used in my post “The Demons Lost Secret” during Fantasy Faire. This one appears to have a resident spirit occupying it.

Definitely worth a visit for both the scenery and the artwork in the castle.

Arrival point: http://maps.secondlife.com/secondlife/Celtic%20Mist/128/128/35

Credits:

Ancient Order of Centaurs

Following up on my previous posts featuring my new Centaur avatar and the Centaur Parade, I’ve come to visit the Ancient Order of Centaurs (AOC) .  Although today I visited as a different “Taur”from Jinx called the Felintaur, which has the body of a large feline instead of a horse and was kindly donated to the Blogger room.

You arrive at a large circular landing point with four exits leading in different directions.

Arrival point

I opted for the one located directly behind me because I saw something interesting in the distance.

There was an intruiging arch that seemed to be mad of some large creatures rib cage over the path.

The AOC grounds cover four regions styled in a High Fantasy medieval appearance. There are long winding woodland paths everywhere connecting all the various places.

 Leading to some lovely places to see and explore. Some of which are available to rent, I only spotted the “Private Property” outside the first one on the way *out* however.

No fantasy location would be without an abandoned castle..

If you want a nice aerial view over the place, there’s a handy lift:

There’s even a market where you can shop for many things Centaur related that I may well be returning to soon.

As usual with my blogging photo trips it’s not usually good for SLT so no-one around, but they do have regular meetups, a timetable is located at the landig point. I think I’ll try and make it to one of those at some point in the near future.

Landing point http://maps.secondlife.com/secondlife/Centauria/127/130/30

Credits:

  • Feline body: Jinx : Felitaur – Jinx Store
  • Feline coat applier: FF2021 SE1 Felitaur Applier – Event Exclusive
  • Human body: Maitreya Lara
  • Human Body skin: HEL female + Fallen Gods Inc. FF2021 Exclusive
  • Tattoos: Nefekalum Tattoos – Thisbe (Silver) – Mid Summer Nights Dream Event
  • Hair: Raven Bell – Nereid Hair – Raven Bell Mainstore

Something a little different – Fallout: Wormwood

This is a first for me. While I was busy blogging about Fantasy Faire I received a random notecard. It was an invitation to visit and maybe blog this place. The location is based around the Fallout games, while I’m aware of them I’ve never played any of them. That means I’m really going into this blind and means I’ll probably miss any references to places names or locations, so you’ll have to forgive me for that.  Kinda how I like it when exploring in SL really, usually my only research of a place is just enough to ensure I’m dressed appropriately. In this case that resulted in a combat suit with weapon accessories. I did consider a helmet, probably would have been advisable for an IC visit due to the environment, but I just couldn’t find one that I felt worked with the suit.

The all-important landing area that gives your first impression is a small fenced area clear of clutter, just staff online boards, information about Factions, vendors for a group gift outfits and a table that offers free weapons:

[04:57:42] Second Life: Free Weapons Giver owned by Bishop Slade gave you '10mm Pistol 1' .
 'Carter Knife'.
 'NCR Standard Issue M16'.
'NCR Standard Issue M16 (Slung)'.
'10mm Pistol'.
'US army Mag Pouch'.

There’s also a rentals board but it’s thankfully relatively discreet and there’s no nagging signs to ruin the atmosphere.

Heading through the nearby archway you arrive on the street where you get a very clear idea of what kind of place you’ve come to, cracked tarmac, boarded up ruined buildings and most noticiably, a green sky. That’s what suggests some kind of natural disaster, that there’s a story, seperating it from many other post-apocolyptic style locations.

I headed down the main road checking out various places along the way, but not exploring inside yet.

When I get to the far end there’s a large “This Way” neon sign. Presumably it meant the nearest doorway which opened into what seems to be a power station control room. Here you meet one of the several NPC’s that are dotted around the region. (Of course it could also have implied using the stairs, although that takes you to a rental, but also a good spot to jump over the wall into the power station yard, if you didn’t want use the doors.)

Unsubtle guidance is sometimes useful
[10:23:40] Engineer Sophia: Hey! I need someone to go check the power lines for me. Can you head out to the Wastelands and check they are all looking ok? I'll pay you for your time of course. Here, take this radio with you so we can communicate out there. Head up the main street, take a right at Slocum Joe's, head straight through the tunnel and then you'll be at the Wastelands. You know, the desert? Check all the lines on the right side of the street. Theres 12 lines in total out there. Make sure you check all 12 before you come back here, I'll radio you when you can come back.

So I did as she asked, followed the directions and went to check all the powerline poles in the “Watelands” which are appropriately named. Out here is very dusty and barren like a scene from a Mad Max film.

[10:37:13] Power Line 1/12: You check the line for any signs of damage, it looks fine.
[10:36:54] Power Line 2/12: You check the line for any signs of damage, it looks fine.

After clicking all the ones that gave a response I heard from Sophia:

[10:53:22] Engineer Sophia: *RADIO STATIC* ~~ Looks like that's the last one. Come on back and I'll pay you. Over and out ~~ *RADIO STATIC*
[10:54:57] Engineer Sophia: Good job out there today, heres 20 caps.

Caps here referring to a HUD system the region uses, it’s automatically attached when you accept the SL Experience upon arrival.

I then started to explore a bit more there being a small alley adjacent to the control room, I headed down it to see where it led. Through some undergrowth, on what used to be a back street, littered with broken down cars I come through some fencing onto a basketball court. Either end is fenced so I cut through the building opposite, between some more cars and undergrowth onto a main street.

The street ended in one of the teleporter arches leading to an out of town forested area on the coast. If it wasn’t for that green sky you could easily have thought you’d returned to somewhere normal, but it is a lovely landscape to explore.

Seems I’m headed to Bear Creek

All these explorations were along the West side of the region (the teleporter arches taking you to different altitudes), perhaps the opposite side has similar locations to explore behind the row of abandoned premises, but I’ll leave that to you to discover, along with the odd npc or two located inside some of them. If that’s not enough there is a whole second region to the North to explore! The quickest way to get  there is by clicking on the signs to the left of the teleport arch at the arrival point.

Website: https://falloutwormwoodsl.wixsite.com/main

Landing poing: http://maps.secondlife.com/secondlife/Heather/250/16/701

Outfit Credits:

This post was featured on the SecondLife Community Blog on 21st May 2021 (Just hours after publishing, which is another first I think.)

The Time Machine

Relaxing in the balcony lounge of the Old Caladar club she ponders on recent events. There’s been a lot of visitors in outlandish or just plain strange garb lately in the City. Not that she can talk, her attire for attending the club tonight was perhaps better suited to a performer than an customer, but the management didn’t object so long as she kept buying drinks. She wonders where all these strangers come from and where they go to afterwards, not many of them seem dressed for travelling a great distance. Has some mad professor actually managed to make some kind of time travel device? Maybe it’s not so reliable, since the visitors have been seen to vanish into thin air, as if sucked out of existence..or back to their own time perhaps?

Location: The Old Caladar , Drune Diesel

Credits:

Items From Engine Room

  • Hair: Raven Bell – Celeste
  • Hat: Insomnia Angel . steampunk top hat
  • Gloves:..Silvery K..:*SteamDiva Bento Glove
  • Shorts& Blouse: *:..Silvery K..:*SteamExplorer

Others:

 

Drune – Diesel City

Another Drune installation is here and what a difference it is! A mix of Steampunk but with some newer tech thrown in. Just looking at the vehicles parked on the streets it’s quite a range from the Batmobile to worn out hovercars. It feels like your walking through multiple genres and time periods at once, but it really works.

The landing point is very appropriately located in an airship, I had an explore of the docking area building before takig the elevator down to the ground level.

Arrival in Airship bar

Like other Drune builds there are lots of lights everywhere, but not this time the neon of the cyberpunk styles of the past incarnations. There’s lots of shiny metal everywhere that reflects the light and making the place feel brighter, but then darker in the shadowy areas. Lots of the buildings are accessible and not just facades, as we’ve come to expect form a Drune build, attention to detail.

When you step out the tunnel from the elevator, you come to the first of many vehicles lining the streets. I did my usual routine of making a circuit of the streets to get my bearings and found some surprises.

By the time I reached the garae I was only about a quarter of the way around the block. I see some steps and explore and it’s here that I find there appears to be two levels of roads, since I found myself back on tarmac at the top.

Then I started seeing how many doors would actually open, as expected of Drune build, plenty.

Radio station – City Radio

Cinema

Private investigator – Deckard & Associates

Pub – The Garrison

Club – Old Calabar

Hotel – Cortez

One thing I did notice was absence of an aerial walkway area that have been included in the last two cyberpunk builds. Maybe simply because it wouldn’t have been appropriate in 1940’s era, but then neither would hovercars. Overall another fantastic build that anyone should visit and explore, whatever genre you’re into.

One last note a quiet little waterfront spot I found for those that enjoy misty sunsets, if you can find your way there (when using Region Shared Environment).

Landing Point: http://maps.secondlife.com/secondlife/Blissful%20Summer/204/123/2835

Credits:

Usually I like to wear something in-theme when exploring places, I really wasn’t sure what would class as DieselPunk. So it’s even more of a mix and match than normal this time!

Durty Feckers

Ava entered the village and had a look around, inevitably it being an Irish village, there were two establishments, a pub an a pie shop.

The pub was conspicuously empty

The pub however was mysteriously quiet except for some rowdy tourists outside, A little exploration found a gypsy wagon, also empty.

An empty gypsy wagon

An old stone cross marked the edge of the village, beyond which she could see a tower bathed in green light, a path of glowing clover leaves leading the way.

Onward she went inside and looked in wonder upon the rainbow-drenched cauldron.

A rainbow-drenched caulron surrounded by glistening water

After several moments of wonder, she sees another small light coming from a small arched opeing in the wall.

An enchanting grove lies behind the tower

Beyond she found an enchanting candlelit grove. Perhaps the village resident have all been spirited away?

Come be enchanted by the lovely little village, Ireland.

(The pub did start to get a crowd at a later hour, so come for that too!)

Arrival Point: http://maps.secondlife.com/secondlife/Wensley/63/188/26

 

Golgothica – Wagons Wickermen and Windmills

At the end of my last post about Golgothica I mentioned returning to check out the chapel and the windmill. Well..I’ve done that and wow there was so much I missed out!

First I had a glance inside the suspected tavern, lovely little place, more on that later..first the chapel.

You have to head down the side of the tavern that lets you reach a bridge across to the rather spooky-looking place.

Crooked headstones are all around as you enter, a brief glance at a few before finding the entrance to the building at the near end.

Entering the Chapel the roof as fallen in which lets in beautiful shafts of light, making it feel quite serene.

Heading back the way I came between the houses I come across what would appear to be the front entrance to the tavern and take a better look. It’s small but ideally cozy for a small community to socialize in the warm together.

I come to the front of the tavern

Very cozy, just what you need with all the horrors outside.

Carrying on through the town I come across some wagons, it appears there are gypsies are in town, or is it maybe a permanent arrangement?

In the distance I’m expecting to see the windmill that I’d seen from walls of the castle on my last visit, but no. What I see instead is the entrance pillars of a stone circle!

I hasten along and something else catches my eye beyond the stones on the coast side, which is the appropriate place for a Wickerman.

The reason I’m so excited? One of my favourite films is The Wickerman (1973 original obviously,not that crap remake that doesn’t even deserve the name from 2006.)

I re-enter the stone circle to try out the ritual animations the altar there has to offer, before heading out the far side in search of the windmill.

Nice ritual pose

Lots of detailed props

A Sense of forboding

When I found it though it was a little bit of a shock inside. It’s suitably atmospheric, with some great props, enough to give me an uneasy feeling to get out.

Atmospheric props

The fact you can’t avoid stepping inside a circle might bother some people.

I’m no stranger to folks putting pentagrams upside down and stuff, they think it’s cool and scary (this is no criticism of the place,but of a stereotype portrayed in films), it’s fitting for a build like this and plays to the horror movie stereotype well. I stepped into the windmill and realised I’d inadvertently stepped right into the middle of a chalked circle on the floor. Something never to be taken lightly, so I made a prompt exit.

As I emerge I see a large statue of a werewolf attacking its victim. This feels a little out of place for some reason, not seeing any other references to such so far. Passing the statue I step into the light of a fire, in the middle of the gypsy camp from the opposite side.

Statue of a werewolf with it’s prey

I enter the camp and it feels very cozy

While I look around I again realise I’m in the middle of something, this time a massive pentagram. Not so worrying as a circle, provided its oriented correctly and I didn’t get any bad vibes off this one.

There’s also some fun things in the tents, including a gypsy dance one..

After my trekking around I felt in need of a brief rest so I headed to the windswept beach and walked for a short distance before I found a cozy campfire and a lovely view of the sea.

Arrival point: http://maps.secondlife.com/secondlife/Blissful%20Summer/131/128/3047

Previous post: Golgothica – Enchanting Woods and Layrinthine Castle

Outfit Credits: