Halloween 2021: Hell House

This one’s a little different. Much more about an adult horror approach to Halloween than the child-friendly pumpkin fest you see elsewhere.

Usually not many people read the welcome notecards given out at places in SecondLife, they’re usually just full of rules that can be abbreviated to something like “don’t be an arse, be polite”. This one was worth reading because it abbreviates to more like “If you’re offended by adult images of nudity leaning heavily towards porn.. Go No Further. You Have Been Warned.”Obviously this didn’t stop me, so take it as fair warning that you will see such images below. I started by exploring the outside grounds, first to the left of the entrance since that’s the side you arrive at.

Then along a misty riverbank to the other side and explore some buildings back there.

It was time to go inside and see what all the fuss was about. In here at ground level there are some fairly inoffensive naked ghostly figures, the kind that could be classed as erotica.

When you mount the stairs and head upstairs however, it’s quite a different story!

Up here you’ll find lots of ghostly figures going at it like they were able to breed and the human race needed repopulating. These aren’t just static images like your regular SL “ghost” popping up to surprise you, quite a few are animated. I would advise against sitting your avatar on anything here, there’s no telling what might happen. For me this resulted in being moved somewhere I couldn’t easily leave, so I had to teleport back outside. Since I’d seen plenty inside I thought I’d see if I missed anything around the back of the house. Sure enough there’s more animated kinkiness round there too.

However before I got there I came across this stone altar with a single pink pose ball on, so I sat and it had some cool ritual type animations in that I was capturing when I got a nasty surprise. Be warned ladies, heed the local chat or you may regret the consequences of staying sat too long!

Image from Gyazo

Landing Point: http://maps.secondlife.com/secondlife/Bad%20Romance/9/243/23

Outfit Credits:

Halloween 2021: Haunted Hummingbird Isle

Next is The Haunted History of Hummingbird Isle which is by the same designer as Once Upon a Spell, but it feels a little smaller. I totally love the environment settings here, a thunderous sky with appropriate sound and rain.

The pirate ship isn’t boardable, but it definitely makes for great scenery on the beach before you proceed up the steep steps to the gardens and house.

From up here you get a great view of that cool sky again before you walk through the rain to the house.

I opened the doors and stepped through, immediately recognising the building was the same as one I saw at Dead Mans Island last year, however while the layout is the same the interior and contenst of the rooms is different so still worth exploring!

Landing Point: http://maps.secondlife.com/secondlife/Hummingbird%20Isle/200/26/23

Outfit Credits:

This post was featured on the SecondLife Community Blog on Monday 11th October 2021.

Halloween 2021: Once Upon a Spell

My explorations of SecondLife’s Haunted Houses of 2021 continues with Once Upon a Spell. I went to the last page of the list of Haunted Houses on the Destination Guide, simply because I don’t like being totally conventional.

The arrival point is at the entrance to a kind of mystical forest setting with thankfully just a couple of boards for their inworld group and Flickr (regular readers will know how much I hate lots of clutter at an arrival point). As I went forward I came to some autumnal red and gold leaved trees, I was immediately reminded of Pumpkin Town a location from last year.

Coming out of these trees, through a tunnel I arrived at a campfire in what felt like a more bayou swampy kind of place, suggested by the rickety shack on the other side of a small stretch of water.

As I continued into the forest I encountered another shack, but this one in much better condition, evidently maintained by the resident witch.

Just past here are two rows of pumpkins forming a path uphill towards a house, but I went the other way into the green darkness of the forest. This took me to another larger area of water, bordeed by waterfalls and a bridge crossing it at the far end.

I followed the lakeshore til I came to the bridge then turned back towards the pumpkin-bordered path and the house at it’s end.

TRIGGER WARNING: SPIDERS and CLOWNS BELOW!

(Yeah I know, it made me cringe typing that, why would you be reading a post about a Halloween location and not expect such things? But I know people that are sensitive to them.)

Around the back of the house is the bridge across the lake I saw earlier,at the far end of which is a big spiders web you walk through to get to the next area to explore.

Through here it opens up into another large area with a big top, a cemetery, a haunted mansion and a ghost train.

The haunted mansion was the most tempting to me and turned out to be the largest part of this area.

I’ve not shown everything here, your visit wouldn’t be fun if I did!

Arrival point: http://maps.secondlife.com/secondlife/Magical%20Desires/63/11/22

Outfit Credits:

Halloween 2021: Skullingtown

After blogging several spooky places last year, I thought it would be fun to do the same again this year. First up is 80Days-Skullingtown.

The arrival point is in front of a tall pair of gates that instinctively you might proceed through, but wait! I did as I always do and look behind me on arrival, you should do the same here. There is a graveyard and a massive pumpkin patch back there to see first.

As you explore you’ll hear an appropriately tinny version of a tune from the film The Nightmare Before Christmas, which is quite haunting and coming from the creepy merry go round near the entrance.

Heading through the main gates you’re in small town square with lots of appropriately spooky paraphernalia scattered about around and inside the houses and towers. Some of these are just scenery, but several of them you can enter and explore. I picked the house straight ahead first, stopping at the bottom of the steps to admire its creepiness for a moment.

Looking up at the looming house I realise how damn short this sexy skirt is, good job it comes with undies!

I then had a wander around the other buildings to see what surprises were in store!

Builder: Camila (Camila Runo)

Arrival point: https://maps.secondlife.com/secondlife/White%20Widow/146/149/34/

Outfit Credits:

This post was featured on the SecondLife Community Blog on 6th October 2021.

Hellas Planitia Rebuild – a Sneaky visit

I’ve been meaning to do this piece for quite a while, but the folks kept adding,expanding or moving things, now apparently it’s complete.

Because I like to write about places from perspective of a newcomer and I’m a member of the community here I decided to go in disguise,using an Alt avatar. I’m sure they’ll forgive my little deception eventually, but it did help get a fresh perspective on the place.

The arrival point is on a landing pad next to a rather battered old spaceship and provides a good view of the surrounding area, which is mainly shipping crates I thought at first, til at the back I saw a vehicle, I thought it would be best if I didn’t try to drive it off. You’ll also find a teleporter here that takes you to the Deep Space Hub located at Moonbase 3.

Heading on towards the entrance I was greeted warmly by Jadzia, who told me a whole bunch of useful stuff and answered my questions. Quite a lot of it I didn’t actually know, because the place has changed a lot and there are lots of new storyline elements I wasn’t aware of. (So it wasn’t a waste of your time and breath, Jadzia.)

I continued left into town and followed the main street to do a circuit of the place. There’s lots of places to see and explore here, providing lots of opportunities and locations for roleplay.

There’s a few other places that you reach by Teleport doors, but I’ll let you find those for yourself, wouldn’t want to spoil everything.

What’s different I find about Hellas is the community effort and storyline that’s genuine. They did live in a city called Helix which had to be evacuated (the region closed) and they did find themselves homeless, so they settled in a dusty crater and built lives for themselves.

Some of the regulars

This story and the environment it creates, very much gives you the feeling of an old Western frontier town or mining colony. Like the old West, it has attracted some not very nice characters(story wise), doing things that would make them criminals on Earth. As a result the authorities on Earth are taking an interest and trying to assert themselves on the populous. Alongside this you have a not-so-reputable mining company that are trying to do the same, as they restart mining operations in the crater. Hence some newer less derelict-looking buildings about the place.

There are lots of post-apocalyptic, dystopian and shiny space station locations in SecondLife which I’ve seen lots lately. Hellas is different in that Earth is still happily ticking over, life going on as normal. The citizens ignorant of or uncaring for those that have chosen this remote life.

Landing point: http://maps.secondlife.com/secondlife/Kind/243/223/3012

Outfit Credits:

  • Skin:[Stargazer] Variety Skin Set BOM – Apex Teal -Mainframe July 21
  • Bodysuit: G509 Tempest from Graves
  • Boots: G613 Alliance Ankle Boots from Graves
  • Sword: [.fn] Plasma Arsenal – Blade -MainFrame July 21
  • Hair: Azren Hair [Fatpack] by Raven Bell
  • Body: Maitreya 5.1
  • Head: Genus Project– Strong Face

Vortex of Lust – Part 2

In Part 1 of this post I covered the Central Market and brief snaps of The Surface and the Aurora ship. Now I’m going to expand on those, first the Aurora. When you arrive on the scaffold it feels very dark, but I didn’t realise why straightaway. I headed down the steps towards the lights of a tent. The place is surrounded by hydroponics capsules for growing food and wind turbines for generating power. Inside the tent loks like field equipent, like they just arrived.

If you look upwards you can see why the place is so dark, the massive looming form of The Aurora above you. You can see here the sheer scale of it is pretty impressive! Taking the lift at ground level takes you up into the ship and the entrance to a massive complex maze of corridors.

I’m not going to do a step-by-step tour here, the place is just too big. Here’s a few of the highights.

Now to head back down to the Market and from there, the Surface. The lift drops you above a wooden palisade wall which made me think of a Gorean panther girl camp, but don’t worry it’s not. Just old RP memories on my part, the metal staircase dispels that thought rightaway. Down the wooden ramp and out the gate is a path through partly cleared forest. Not so unusual until we take a look around whats on either side.

Heading first to the steam vents I can see the extend quite some way, but it’s what’s causing the steam that’s more worrying.

Next I enterthe woods and investigate the stone ruins, the tower proves quite interesting..

Having seen that beautiful building in the distance I just had to have a closer peek, which involves going through a swamp though.

I’ll leave you to explore the inside. While I was exploring, one of the community asked if I’d found the ice cave yet. I hadn’t so they showed me. It’s down underwater so you’d have to know it was there to find it I suspect. There’s an NPC down there too.

I had to find my respirator for down here

As you can see this place is huge with lots of locations to roleplay. One thing though had me and possibly you wondering..where’s the Lust? There’s quite a few kinky toys about the place, but not really Lusty as such. However it doesn’t take too much imagination to think that maybe the portal pictured below (that can be found near the ship Aurora) is perhaps said Vortex of Lust.. Even less imagination required from the other side, which has a beautiful fantasy landscape you should defiitely come and explore.

The Vortex the place is named after perhaps?
A Fantastical landscape awaits on hte other side, so go check thi out too!

Landing point: http://maps.secondlife.com/secondlife/Vortex%20of%20Lust/59/124/3017

Website: https://www.vortex-of-lust.com/

Discord: https://discord.gg/6n7VmeRKtB

Outfit Credits:

Vortex of Lust – Part 1

I came across Vortex of Lust through a post in the Cyber Alliance discord server,which included the description below.

The refugium known as the Vortex has a wide variety of geographic features, from the familiar to the fantastic.

The centre of it all, both proverbially and literally, is the Free Market, which rests on a floating platform anchored to a derelict mass of rock that floats above the surface.
Above the Free Market the Battleship Aurora rests collided with another splinter of levitating rock, hosting a portal to the Floating Islands, a place of beauty and mystery high above the Vortex.
The surface is a wild and dangerous place with frozen seas, endless mazes of tunnels, treacherous swamps and far more treacherous inhabitants. Travelers to the surface should be well prepared.

This description had me very intrigued and the images more so. The locations appear to range from steampunk through urban and into cyberpunk, dressing for this place could be a challenge!

Given the mention of battleships and ice lakes I thought a full body protective suit seemed the best option, along with a few survival accessories.

First view on arrival

I like a clear uncluttered landing point with clear signage and as little surplus stuff as possible. The Vortex has this, however it also has a lot of information to be shared prior to entering the RP area. Most of this relates to the HUD used here, which auto-attaches as soon as you accept the regions Experience permissions. There is a new players area that talks you through it all. Once you go through there you are guided to an are that tells you about the multiple locations here.

The New Player Area

The different locations

You leave this are via the Vortex at the centre.

You emerge through the Vortex into a new area that feels quite steampunkish at first glance.

A rather impressive portal
You arrive here through the Vortex

This is the area known as  Central Market. Despite modern aspects like the grage door and submarine, inside things are quite antique or industrial.

Behind the garage door is a study type room with old book cases and antique desk, but with a full tech suite upstairs.

Heading over to the submarine it only seems to serve one purpose, the local jail.

Around the corner I find signposted The Jolly Harbor Tavern and The Surface, I take the Tavern first. I reminds me of Drune Diesel in atmosphere for some reason, maybe that’s due to the piano in the corner, but looks like an interesting place to roleplay.

Now to explore in the other direction towards “The Surface”, following the signs direction I see a crashed plane and crane above some kind of gantry.

There’s also a buildy to the left that I thought I’d check out first, I’m not entirely sure what the purpose of the machinery is, but the other peice of hardware in the room hints at some not-so-innocent activities.

Carrying on my journey I head towards the gantry to see what awaits, a lift that descent to the surface.

At the bottom is an interesting place that looks like it’ll be fun to explore, you can see in the first snap that the place extends quite some distance before the view is obstructed by trees, which instantly makes it feel more mysterios.

Since the Central Market is essentially in the middle of the region, in terms of elevation, there’s also the airship Aurora to be explored above. There is a similar lift next to the submarine that takes you there.

I’ll show you some more of the Surface and Aurora roleplay areas in Part 2.

Click Here for Part 2!

Landing point: http://maps.secondlife.com/secondlife/Vortex%20of%20Lust/59/124/3017

Website: https://www.vortex-of-lust.com/

Discord: https://discord.gg/6n7VmeRKtB

Outfit Credits:

This post was featured on the SecondLife Community Blog on 6th August 2021.

Another Earth

I came across Another Earth while searching for something else on the SL forums. It was an invitation for anyone to come join their cyberpunk dystopian roleplay.

“Enter an alternate reality Earth where magic, high tech, cybernetics, the supernatural, and faith in the gods collide in Chicago, the City of Dragons. We are going to have live events, RP sessions, and book readings from the author, a quarterly fashion event, and so much more!”

Book readings from the author kinda jumped out at me, since I regularly attend the SL Book Club. So I picked out a suitable outfit and headed over to the slurl in the post.

The Arrival point was your standard collection of staff online boards, discord invite etc, but also posters of book covers (with links to their kindle versions on Amazon.com).

You get around to the various different locations in the region using teleporters in the form of yellow cabs, sitting on the one at the arrival point will give you a few destinations to choose from, I chose “Applebriar Square”.

Your transport

It’s a nice spacious city build in different styles in different locations, from shiny corporate to more rundown dystopian feel. Applebriar Square is more the former, lots of shiny buildings and tech everywhere. I explored several of the buildings, making a circuit of the place, around on the roads and then back through some eco domes with connecting tunnels. This route took me back to the cab I’d arrived by, so I next went to Mitchigan Avenue.

This place is more of the latter style, cracked roads and graffiti alongside rundown houses.

As is usual for me when I’m doing my explorations the place was pretty empty, since most of SL is asleep. I was informed however that they have regular rp sessions on Wednesday, Friday and Saturday at 5pm SLT.

There’s plenty of lore created for Another Earth (a Books worth!) and the website gives you a brief glimpse of it, indicating that all races not just Humans from Trolls to Faeries to Orcs, Elves and Vampires can be played here. A dice roll system and detailed character stats system has been created and can be found on the site too.

I left plenty of the place unpictured for you to explore and discover for yourself, so go check it out.

Arival point: http://maps.secondlife.com/secondlife/Another%20Earth/212/80/1005

Website: https://dellefson1976.wixsite.com/my-site

Credits:

Featured on the SecondLife Community Blog on Tuesday 6th July 2021.

Lost Refuge

This little place is located within the SL18B regions, on Electrify. It’s a collaboration between Solas Enchantment and Silas Merlin.

There’s a circular island at the arrival point, which has rivers running into the water surrounding it.

The place has a very enchanting feel to it, being surrounded by mossy rocks. This area on it’s on is lovely, but there’s more! You might want to take a seat and read through the book on the floor, it gives a clue as to what else may be found.

A small sign labelled “The  Way” becomes a teleporter on first click, so on the second you’re transported to cave down below.

You *could* choose to actually follow the sign and go down under the water on foot, but if you’re familiar with staircases in SL, I’d avoid it.

Down below you’ll find a number of towers associated with the 5 elements and nice little meditation area. If you search around (clues on the book up top) you’ll find a number of circular tablets you can buy for 0L relating to each of the elements. These contain a number of related prop gifts and a copy of the tablets themselves for decor.

Having collected all 5 and a brief meditation, I headed back up, but this time using the spiral ramp instead of the TP because they’re so much easier to go up than down!

Its a lovely little underwater retreat with a nice story to it, so go have an explore before the 18th birthday celebrations end.

Arrival point: http://maps.secondlife.com/secondlife/SLB%20Electrify/130/129/22

Credits:

Celtic Mist – A gallery inside a masterpeice

 

“The Woods were made for Hunters of Dreams”

Quote from a painting in the Castle you shall see.

The arrival point here is a small round tower with not much information there at all, because the place speaks for itself.

You step out into a mystical woodland, large trees and clearings with shafts of light make it feel magical.

The first hints of mans encroachment are some ruins visible through the trees, but before I find my way there I come across a miniature stone circle. Noticing movement near the ruin I don’t want to disturb other explorers, so I go the other way.

This takes me to a small stream that I cross via a log bridge and find myself at the bottom of a set of steep stone steps. I can see as I ascend the steps the looming form of a large castle.

The steps bring me not to the castle itself but a path running below it.

To the left it slopes down towards some kind of habitation, I can see a windmill down there. To the right the path slopes upwards and winds around the castle mound leading to the entrance.

However before I get there, a large full sized stone circle is just off the path at the corner, which is enchanting!

When I reach the castle entrance I discover a sign that tells me there is artwork within the castle created by Cybele Moon. So not only are the surroundings beautiful, but they contain art as well.

I might normally take you step-by-step through the castle, but in this case there’s not really much need, it’s basically circular with a series of corridors throughout (pictures of corridors aren’t that interesting when you’re in an art gallery). I would simply advise taking each staircase, up or down, that you come to and you’ll probably find everything there is to see.

I leave the castle and head down the path to the settlement I’d seen earlier. This seems to be a crofters cottage or similar that you might find in rural Scotland or Wales. It’s in a beautifully picturesque setting, next to a river banked by hills on the far shore.

Its the kind of setting that would make a lovely landscape painting and I felt like I was walking through one.

I follow the shore of the river around to the far side of the cottage that leads me back into the forest and to the ruin that turns out to be an old Chapel.

To be honest I recognised the ruin as soon as I saw it since I have the very same one at home that I used in my post “The Demons Lost Secret” during Fantasy Faire. This one appears to have a resident spirit occupying it.

Definitely worth a visit for both the scenery and the artwork in the castle.

Arrival point: http://maps.secondlife.com/secondlife/Celtic%20Mist/128/128/35

Credits: