The Explorers go Forth! – Fantasy Faire 2021 Roleplay Part 2

The S.E.E discover the Professor that had something to show them has been kidnapped, or left of his own accord, it was unclear. They argued about that for a while, before Tepic came back from a shrine where the rift knights were, apparently they had some information. Everyone headed to the shrine and spoke to them. The knights told the Explorers they’d have to try and examine the Rift creature safely, by using a distraction of someone large.

Obviously not everyone was keen on this idea, particularly the larger people present! With it being potentially very risky if not life threatening. Still they had to go if they were to make any progress in their investigations.

They were able to get close enough to get some results from their magical energy scanners, suggesting the creature was being sustained, or animated, by the power of the leylines that ran through Amethyst Rift.

More details on the Roleplay Updates page.

Location:Amethyst Rift (Roleplay camp)

Credits:

Golgothica – Wagons Wickermen and Windmills

At the end of my last post about Golgothica I mentioned returning to check out the chapel and the windmill. Well..I’ve done that and wow there was so much I missed out!

First I had a glance inside the suspected tavern, lovely little place, more on that later..first the chapel.

You have to head down the side of the tavern that lets you reach a bridge across to the rather spooky-looking place.

Crooked headstones are all around as you enter, a brief glance at a few before finding the entrance to the building at the near end.

Entering the Chapel the roof as fallen in which lets in beautiful shafts of light, making it feel quite serene.

Heading back the way I came between the houses I come across what would appear to be the front entrance to the tavern and take a better look. It’s small but ideally cozy for a small community to socialize in the warm together.

I come to the front of the tavern
Very cozy, just what you need with all the horrors outside.

Carrying on through the town I come across some wagons, it appears there are gypsies are in town, or is it maybe a permanent arrangement?

In the distance I’m expecting to see the windmill that I’d seen from walls of the castle on my last visit, but no. What I see instead is the entrance pillars of a stone circle!

I hasten along and something else catches my eye beyond the stones on the coast side, which is the appropriate place for a Wickerman.

The reason I’m so excited? One of my favourite films is The Wickerman (1973 original obviously,not that crap remake that doesn’t even deserve the name from 2006.)

I re-enter the stone circle to try out the ritual animations the altar there has to offer, before heading out the far side in search of the windmill.

Nice ritual pose
Lots of detailed props
A Sense of forboding

When I found it though it was a little bit of a shock inside. It’s suitably atmospheric, with some great props, enough to give me an uneasy feeling to get out.

Atmospheric props
The fact you can’t avoid stepping inside a circle might bother some people.

I’m no stranger to folks putting pentagrams upside down and stuff, they think it’s cool and scary (this is no criticism of the place,but of a stereotype portrayed in films), it’s fitting for a build like this and plays to the horror movie stereotype well. I stepped into the windmill and realised I’d inadvertently stepped right into the middle of a chalked circle on the floor. Something never to be taken lightly, so I made a prompt exit.

As I emerge I see a large statue of a werewolf attacking its victim. This feels a little out of place for some reason, not seeing any other references to such so far. Passing the statue I step into the light of a fire, in the middle of the gypsy camp from the opposite side.

Statue of a werewolf with it’s prey
I enter the camp and it feels very cozy

While I look around I again realise I’m in the middle of something, this time a massive pentagram. Not so worrying as a circle, provided its oriented correctly and I didn’t get any bad vibes off this one.

There’s also some fun things in the tents, including a gypsy dance one..

After my trekking around I felt in need of a brief rest so I headed to the windswept beach and walked for a short distance before I found a cozy campfire and a lovely view of the sea.

Arrival point: http://maps.secondlife.com/secondlife/Blissful%20Summer/131/128/3047

Previous post: Golgothica – Enchanting Woods and Layrinthine Castle

Outfit Credits:

Sunset Exercise

Taking a walk up onto the snowy hilltop and doing some training exercises was very relaxing for her, helped clear her head. The setting sun and moonrise gave such a beautiful light to move gracefully in, the brisk wind chill, but refreshing. Although little did she know her exercise would have a more brutal ending than usual.

As she descended the slope toward the village she heard snarling and animal cries of distress. She drew her knives again wishing perhaps she should have brought something more substantial, but hadn’t expected to need it.

She followed the sounds into the undergrowth to find a pair of wolves attacking a stag, one already down. She curses, the wolves shouldn’t be getting so close to the village.

A brief scuffle left one dead wolf and the other on the run. She turns to check on the stag and is relieved to finds it gone. There’s no blood trail on the ground, so thankfully it can’t have been badly injured.

She glances at the bodies on the ground, she’d need some help shifting the deer carcass, so for now she picks up the wolf and heads back to the village. They’d have to have to gather a hunting party to track down the pack before fresh snow buried the tracks.

Location:Vargsangen

Related location blog post from my previous visit: Vargsangen

Outfit Credits:

From Enchantment: Viking Saga Event:

  • Clothes: [JANGKA] VIKING Outfit Red
  • Boots:[JANGKA] VIKING Boots Brown
  • Headband: *Rainbow Sundae* Hilda Headband – Silver
  • Face tattoo: Nefekalum Tattoos – Algiz
  • Armwear: * Estrid * Black ArmWarmers (gatcha)

The rest: