Spring came early to Vargsangen

The Dryad wakes slowly like a flowers petals opening. When her eyes open she suddenly becomes aware of the temperature. It’s too cold, it’s too dark, she shouldn’t be awake yet. Being bound to the cycle of nature and the Seasons, she shouldn’t awake until Spring when the first green shoots appear. Something is wrong, she must find out what’s going on. Sticking her head out of the entrance to her underground sanctuary, she looks around to see white everywhere.

She finds some boots to protect her feet, usually she’d be barefoot but dare not walk on the freezing snow, frost is as dangerous to her as it is to plants. As she walks through the Human settlement she sees green grass poking through the snow, this is what’s woken her but how?

There’s no sign of industry that she’d heard of further south that made the climate warmer, just the usual primitive wooden homes. She visits a few of the buildings to see if there was anything amiss but found nothing unusual.

They have ships in the harbour so perhaps they have brought something here, or learnt of something that’s causing the problem.

Then she glances up and sees the temple up on the mountain, perhaps that has the answers.

She wishes she’d brought a cloak as she begins the ascent, touching the trees on the way up for reassurance, they are still slumbering as she should be.

Inside the temple she finds evidence of rituals and sacrifice, but these are not the usual practices of worshiping nature and beings such as herself, as could be found at the stones further down the mountain.

The locals still worship her kin it seems

These were darker works, the fools had evidently heard of crops being raised artificially out of season to the South and thought this was how it was done. 

Inside the temple

With her bow she knock everything off the Altar in anger at their foolishness. Picking up a collection of scrolls featuring illustrations similar to the altar goods she glances at them in surprise. These are old, so very old but she recognised them. The fae races had worked hard to destroy all copies of this arcane knowledge, in order to preserve the balance of nature. She knows what she must do.

Waiting at the doorway of the temple, to get some warmth from their fires, she is impatient until dawn. She was going to need all the help from nature she could get for what she had in mind. As the sun rises she takes a bud from the vines encirling her body and places it into a shallow hole she was able to make in the frozen earth with the end of her bow. Standing back she raises her arms and chants quietly calling on the dormant natural world around her.

Directing the energy into the barely buried bud she encourages it to grow and expand until the building is encased in leaves, the shoots running up between the stones of the building like roots through foundations of a house and pries them apart.

It takes time and a lot of effort but eventually the roots demolish the building entirely into rubble. The shoots recede and combine into a single living thing…a blossoming tree. They wanted out-of-season plants, this is what they shall get.

Exhausted and barely able to stand she returns to the forest to hibernate until Spring actually comes.

When I had been told by Camilla Runo the builder of Vargsangen that it had returned I was excited and just had to go explore! I thought I would wear something warm and furry like my previous post. But once I collect this New Year’s special skin from Fallen Gods that completely changed, a Dryad post was in order. I had earlier been out for a walk (in the odd world of Real Life) and I saw daffodils sprouting, which doesn’t usually happen for another couple of months and that gave me an idea, to which I added a fantasy twist.

The build is expected to close at the end of January 2022 so get over and check it out. Here’s a few extra snaps that didn’t fit into the story:

Arrival point: http://maps.secondlife.com/secondlife/Party%20Wave/24/54/22

Outfit Credits:

Celtic Mist – A gallery inside a masterpeice

 

“The Woods were made for Hunters of Dreams”

Quote from a painting in the Castle you shall see.

The arrival point here is a small round tower with not much information there at all, because the place speaks for itself.

You step out into a mystical woodland, large trees and clearings with shafts of light make it feel magical.

The first hints of mans encroachment are some ruins visible through the trees, but before I find my way there I come across a miniature stone circle. Noticing movement near the ruin I don’t want to disturb other explorers, so I go the other way.

This takes me to a small stream that I cross via a log bridge and find myself at the bottom of a set of steep stone steps. I can see as I ascend the steps the looming form of a large castle.

The steps bring me not to the castle itself but a path running below it.

To the left it slopes down towards some kind of habitation, I can see a windmill down there. To the right the path slopes upwards and winds around the castle mound leading to the entrance.

However before I get there, a large full sized stone circle is just off the path at the corner, which is enchanting!

When I reach the castle entrance I discover a sign that tells me there is artwork within the castle created by Cybele Moon. So not only are the surroundings beautiful, but they contain art as well.

I might normally take you step-by-step through the castle, but in this case there’s not really much need, it’s basically circular with a series of corridors throughout (pictures of corridors aren’t that interesting when you’re in an art gallery). I would simply advise taking each staircase, up or down, that you come to and you’ll probably find everything there is to see.

I leave the castle and head down the path to the settlement I’d seen earlier. This seems to be a crofters cottage or similar that you might find in rural Scotland or Wales. It’s in a beautifully picturesque setting, next to a river banked by hills on the far shore.

Its the kind of setting that would make a lovely landscape painting and I felt like I was walking through one.

I follow the shore of the river around to the far side of the cottage that leads me back into the forest and to the ruin that turns out to be an old Chapel.

To be honest I recognised the ruin as soon as I saw it since I have the very same one at home that I used in my post “The Demons Lost Secret” during Fantasy Faire. This one appears to have a resident spirit occupying it.

Definitely worth a visit for both the scenery and the artwork in the castle.

Arrival point: http://maps.secondlife.com/secondlife/Celtic%20Mist/128/128/35

Credits:

Drune – Diesel City

Another Drune installation is here and what a difference it is! A mix of Steampunk but with some newer tech thrown in. Just looking at the vehicles parked on the streets it’s quite a range from the Batmobile to worn out hovercars. It feels like your walking through multiple genres and time periods at once, but it really works.

The landing point is very appropriately located in an airship, I had an explore of the docking area building before takig the elevator down to the ground level.

Arrival in Airship bar

Like other Drune builds there are lots of lights everywhere, but not this time the neon of the cyberpunk styles of the past incarnations. There’s lots of shiny metal everywhere that reflects the light and making the place feel brighter, but then darker in the shadowy areas. Lots of the buildings are accessible and not just facades, as we’ve come to expect form a Drune build, attention to detail.

When you step out the tunnel from the elevator, you come to the first of many vehicles lining the streets. I did my usual routine of making a circuit of the streets to get my bearings and found some surprises.

By the time I reached the garae I was only about a quarter of the way around the block. I see some steps and explore and it’s here that I find there appears to be two levels of roads, since I found myself back on tarmac at the top.

Then I started seeing how many doors would actually open, as expected of Drune build, plenty.

Radio station – City Radio

Cinema

Private investigator – Deckard & Associates

Pub – The Garrison

Club – Old Calabar

Hotel – Cortez

One thing I did notice was absence of an aerial walkway area that have been included in the last two cyberpunk builds. Maybe simply because it wouldn’t have been appropriate in 1940’s era, but then neither would hovercars. Overall another fantastic build that anyone should visit and explore, whatever genre you’re into.

One last note a quiet little waterfront spot I found for those that enjoy misty sunsets, if you can find your way there (when using Region Shared Environment).

Landing Point: http://maps.secondlife.com/secondlife/Blissful%20Summer/204/123/2835

Credits:

Usually I like to wear something in-theme when exploring places, I really wasn’t sure what would class as DieselPunk. So it’s even more of a mix and match than normal this time!

Sunset Exercise

Taking a walk up onto the snowy hilltop and doing some training exercises was very relaxing for her, helped clear her head. The setting sun and moonrise gave such a beautiful light to move gracefully in, the brisk wind chill, but refreshing. Although little did she know her exercise would have a more brutal ending than usual.

As she descended the slope toward the village she heard snarling and animal cries of distress. She drew her knives again wishing perhaps she should have brought something more substantial, but hadn’t expected to need it.

She followed the sounds into the undergrowth to find a pair of wolves attacking a stag, one already down. She curses, the wolves shouldn’t be getting so close to the village.

A brief scuffle left one dead wolf and the other on the run. She turns to check on the stag and is relieved to finds it gone. There’s no blood trail on the ground, so thankfully it can’t have been badly injured.

She glances at the bodies on the ground, she’d need some help shifting the deer carcass, so for now she picks up the wolf and heads back to the village. They’d have to have to gather a hunting party to track down the pack before fresh snow buried the tracks.

Location:Vargsangen

Related location blog post from my previous visit: Vargsangen

Outfit Credits:

From Enchantment: Viking Saga Event:

  • Clothes: [JANGKA] VIKING Outfit Red
  • Boots:[JANGKA] VIKING Boots Brown
  • Headband: *Rainbow Sundae* Hilda Headband – Silver
  • Face tattoo: Nefekalum Tattoos – Algiz
  • Armwear: * Estrid * Black ArmWarmers (gatcha)

The rest:

Caught!

As Ava cracks the last digit of the security code on the door of the facility, she hears footsteps and a voice behind her. “Stop! Raise your hands and turn around!” says the secuity guard. Ava complies slowly with a startled look on her face, convinced that the guards shouldn’t have been passing here for another few minutes.

Outfit Credits

Location: Location Closed 12th March 2021

Review post of the location: The Varuna Project

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