Halloween 2021: Hell House

This one’s a little different. Much more about an adult horror approach to Halloween than the child-friendly pumpkin fest you see elsewhere.

Usually not many people read the welcome notecards given out at places in SecondLife, they’re usually just full of rules that can be abbreviated to something like “don’t be an arse, be polite”. This one was worth reading because it abbreviates to more like “If you’re offended by adult images of nudity leaning heavily towards porn.. Go No Further. You Have Been Warned.”Obviously this didn’t stop me, so take it as fair warning that you will see such images below. I started by exploring the outside grounds, first to the left of the entrance since that’s the side you arrive at.

Then along a misty riverbank to the other side and explore some buildings back there.

It was time to go inside and see what all the fuss was about. In here at ground level there are some fairly inoffensive naked ghostly figures, the kind that could be classed as erotica.

When you mount the stairs and head upstairs however, it’s quite a different story!

Up here you’ll find lots of ghostly figures going at it like they were able to breed and the human race needed repopulating. These aren’t just static images like your regular SL “ghost” popping up to surprise you, quite a few are animated. I would advise against sitting your avatar on anything here, there’s no telling what might happen. For me this resulted in being moved somewhere I couldn’t easily leave, so I had to teleport back outside. Since I’d seen plenty inside I thought I’d see if I missed anything around the back of the house. Sure enough there’s more animated kinkiness round there too.

However before I got there I came across this stone altar with a single pink pose ball on, so I sat and it had some cool ritual type animations in that I was capturing when I got a nasty surprise. Be warned ladies, heed the local chat or you may regret the consequences of staying sat too long!

Image from Gyazo

Landing Point: http://maps.secondlife.com/secondlife/Bad%20Romance/9/243/23

Outfit Credits:

Halloween 2021: Haunted Hummingbird Isle

Next is The Haunted History of Hummingbird Isle which is by the same designer as Once Upon a Spell, but it feels a little smaller. I totally love the environment settings here, a thunderous sky with appropriate sound and rain.

The pirate ship isn’t boardable, but it definitely makes for great scenery on the beach before you proceed up the steep steps to the gardens and house.

From up here you get a great view of that cool sky again before you walk through the rain to the house.

I opened the doors and stepped through, immediately recognising the building was the same as one I saw at Dead Mans Island last year, however while the layout is the same the interior and contenst of the rooms is different so still worth exploring!

Landing Point: http://maps.secondlife.com/secondlife/Hummingbird%20Isle/200/26/23

Outfit Credits:

This post was featured on the SecondLife Community Blog on Monday 11th October 2021.

Halloween 2021: Once Upon a Spell

My explorations of SecondLife’s Haunted Houses of 2021 continues with Once Upon a Spell. I went to the last page of the list of Haunted Houses on the Destination Guide, simply because I don’t like being totally conventional.

The arrival point is at the entrance to a kind of mystical forest setting with thankfully just a couple of boards for their inworld group and Flickr (regular readers will know how much I hate lots of clutter at an arrival point). As I went forward I came to some autumnal red and gold leaved trees, I was immediately reminded of Pumpkin Town a location from last year.

Coming out of these trees, through a tunnel I arrived at a campfire in what felt like a more bayou swampy kind of place, suggested by the rickety shack on the other side of a small stretch of water.

As I continued into the forest I encountered another shack, but this one in much better condition, evidently maintained by the resident witch.

Just past here are two rows of pumpkins forming a path uphill towards a house, but I went the other way into the green darkness of the forest. This took me to another larger area of water, bordeed by waterfalls and a bridge crossing it at the far end.

I followed the lakeshore til I came to the bridge then turned back towards the pumpkin-bordered path and the house at it’s end.

TRIGGER WARNING: SPIDERS and CLOWNS BELOW!

(Yeah I know, it made me cringe typing that, why would you be reading a post about a Halloween location and not expect such things? But I know people that are sensitive to them.)

Around the back of the house is the bridge across the lake I saw earlier,at the far end of which is a big spiders web you walk through to get to the next area to explore.

Through here it opens up into another large area with a big top, a cemetery, a haunted mansion and a ghost train.

The haunted mansion was the most tempting to me and turned out to be the largest part of this area.

I’ve not shown everything here, your visit wouldn’t be fun if I did!

Arrival point: http://maps.secondlife.com/secondlife/Magical%20Desires/63/11/22

Outfit Credits:

Halloween 2021: Skullingtown

After blogging several spooky places last year, I thought it would be fun to do the same again this year. First up is 80Days-Skullingtown.

The arrival point is in front of a tall pair of gates that instinctively you might proceed through, but wait! I did as I always do and look behind me on arrival, you should do the same here. There is a graveyard and a massive pumpkin patch back there to see first.

As you explore you’ll hear an appropriately tinny version of a tune from the film The Nightmare Before Christmas, which is quite haunting and coming from the creepy merry go round near the entrance.

Heading through the main gates you’re in small town square with lots of appropriately spooky paraphernalia scattered about around and inside the houses and towers. Some of these are just scenery, but several of them you can enter and explore. I picked the house straight ahead first, stopping at the bottom of the steps to admire its creepiness for a moment.

Looking up at the looming house I realise how damn short this sexy skirt is, good job it comes with undies!

I then had a wander around the other buildings to see what surprises were in store!

Builder: Camila (Camila Runo)

Arrival point: https://maps.secondlife.com/secondlife/White%20Widow/146/149/34/

Outfit Credits:

This post was featured on the SecondLife Community Blog on 6th October 2021.

Halloween 2020: This is Halloween

“This is Halloween” quite a self confident name/claim for a location I thought when I saw it on the Destinations, so I had to have a look and see if it lived up to it.

It does certainly give you that kind of feel on arrival, the mandatoryhooded ghoulish figure, twisted trees and some pumpkins.

Behind you are some more trees with an inviting path, so that’s the way I headed

Through the trees and a dark hollow log tunnel, leads you to enchanging night view

and of course, the pumkin patch

Following the paths in any direction take you to a variety of spooky sights, I’ll include a few snaps here, but it’s worth having an explore to feel the spooky atmosphere yourself.

Does it live up to it’s namesake title? Well it has all the expected parts, the conclusion I leave you.

Landing point:http://maps.secondlife.com/secondlife/Bonaire03/112/129/22

Featured on SecondLife Community Blog 19th November 2020

Halloween 2020: Spellbound Academy

Update 16th November 2020:Spellbound Academy to Close!

It’s true. The Spellbound Academy of Sorcery will soon be closing it’s gates for the last time. [..] The main Spellbound game (estimated at around 8 hours of game-play) AND the special bonus game for Premium Peas will close on 31 December, so make sure you finish it soon!

Source: http://www.madpeagames.com/spellbound-to-close-the-magic-is-ending/

After visits to a few dark and spooky places, I thought a lighter feel and more fun one was needed. So I’m writing about Spellbound Academy, which has a very strong Harry Potter type feel to it.

The Academy isn’t just a place to wander around, it’s an interactive game with searching and tasks to do.

To start playing you need their HUD, which while the signs say you have to Buy it, all I had to do was join the (free) group and click the HUD vendor to get started.

You’ll need to click the various crates around the table as well to get a free wand  before you can get through the gates into the Academy.

The arrival point is like a quaint village centre ringed by stores selling in theme items. The stall holders/shop keepers are NPCs you can interact with.

These pets and wands are optional paid-for gameplay enhancements.

I think a wand is probably the most useful item to acquire if you chose because if you log out and come back another day..

[09:15:02] Spellbound Free Wand V3.3: You have a free wand, but if you leave Spellbound, you'll have to come back here to the donation crate for a new one unless you purchase a wand.

..you have to come back and get another one. But given the wands only cost 75L$ it’s not so bad. The pet owls on the other hand are 499L$ and help you locate crystals. At the time of writing, I’d bought neither item.

When you arrive in the main hall, have a bit of a wander, the layout is fairly simple, with a series of locked doors on two levels that you must collect sufficient crystals to pass through.

First couple of things you will need to do is collect the contents of the chest at the top of the stairs.

Then interact with the tree in the middle of the hall, where the collection of blue crystals shards are. (The tree isn’t pictured on account of it not being there when your first arrive and that I didn’t know it’d vanish later!) Once you’ve pressed all the dialog options, you can begin your search for crystals and start opening doors to other levels.

The first door you’ll be open takes you to a hall with a firey theme, the Ignis house.

In each corner there are boards you can interact with to learn spells, each requiring different amounts of Mana crystals.

Next up is the the Aqua house with watery theme and associated spells to learn.

So far I only explored these first two houses, but from the info at the arrival point, there’s two more to get to:

Its a fun game to spend some time on (potentially a Lot of time!) if you’re into witchy/wizardy type stuff of the Harry Potter style.

 

Landing point: http://maps.secondlife.com/secondlife/MadPea/154/114/3002

Game website: http://www.madpeagames.com/spellbound-play/

Halloween 2020: Forgotten Souls

Forgotten Souls is a “abandoned frontier town” type of place with some older and newer elements thrown in. The landing point drops you outside a cemetery, but you can’t enter directly from this side so I took a wander.

There appeared to be some lights in the other direction, so I headed that way and found what appeared to be an old store of some kind.

Place unsurprisingly a bit of a wreck, but some figures ehead so I headed in that direction

Which lead me to some of what must be the Lost Souls the place is named for.

I took some stairs outside a near building to give me a bit of a better view

Seeing that there appeared to just be wasteland beyond the living corpses I went back the other way to see what else the town had to offer.

First stop was obviously the Cemetery

Further along what could only be called the main street was a foreboding building on the opposite side, the Asylum.

I just had to have a peek inside..

At the end of the street there appears some kind of ruined train carriage

Seems someone was living in it for some time, but evidently now a long time ago.

following the road around I found the rear of the main street had some shop fronts

Looking at the decayed shop buildings, I almost missed a stone staircase hidden in the mist

So up I inevitably went to investigate

At the top I found a half collapsed columned structure and within it a rather disturbing scene.

I retraced my steps back out to the main street and decided to see if there was any mysteries behind the store I saw on arrival. Sure enough I found a lake behind it.

Along with a number of other buildings that I’ll leave you to explore!

Landing point: http://maps.secondlife.com/secondlife/Forgotten%20Souls/107/119/25

Featured on Secondlife Community Blog 8th October 2020.

Halloween 2020: Dead Mans Island

My next stop for this Halloween seasons wanderings is Dead Mans Island. The name couldn’t be more accurate, you can hardly turn anywhere without sight of a corpse, grave or some spooky sight. It’s fantastic!

I arrived in the hallway of the the regions spooky mansion, which I don’t think is the intended arrival point, but doesn’t really matter.

My view on first arrival arrival

Behind me is the main entrance leading outside

Entrance hallway

Rather than heading out, first I decided to have a look up the stairs

A creaky staircase with lights on upstairs, is that signs of life?

So I up I go and explore the rooms

Back down stairs I went through into the next room that turned out to be the kitchen, but I don’t think it’s regular food being cooked in this cauldron!

Don’t think I want to know what’s in the pot

Back the other way to the main doors outside, leading to a long pathway out into a dark forest.

Outside the gates I found this cute little night watchmen, although I expect they’d object to “cute”.

Then a glance the other way and ..uh..skeleton musicians?

Anyway straight ahead and uphill is where the path leads

At the top I find a solemn monk statue and some suggestions this is the intended Arrival point.

While I survey the forested and swampy landscape below, something unpleasant is surveying *me*.

So back down the hill to investigate what looked like a mine entrance to my left

Bones outside seem a bit foreboding but I go have a look anyway..more bodies!

Exiting the mine I cross very misty the swamp

On the far side I see a building at the top of the hill

I find it guarded by some fearsome creatures, a large Demon and some Hell Hounds.

Inside I find it was at some point a church, but I don’t think there’s been anything Holy about this place for a long time!

After a respectful moment at the altar I head out again and follow the coastline, when I stop to take a moment to look out across the water, I find a werewolf and his victim lying on the ground.

A werewolf and it’s prey

I move on hastily past so as not to interrupt it’s snack and become dessert. Just in case I duck inside a little mausoleum next to the cemetery gates

I wait inside for a few minutes to make sure he’s not followed me, it’s quite comfy!

Moving on into the cemetery it seems fairly empty, presumably because most of the dead are up and about! The main feature of the graveyard is a single large Angel statue…with no head!

Back out onto the coast path there’s a good view across to the spooky Mansion.

I wandered around the rear of the building to see if there was any more sppoks to be seen. Unsurprisingly there’s another graveyard.

Not so many here, maybe was just the homeowner personal cemetery perhaps? As I was about to head back around to the front door, I saw a light further along the coast

Maybe the houses former inhabitants aren’t at rest at all!

Even the nearby vegetation is looking far from healthy!

Dead Mans Island definitely should be on any Halloween fans list to visit.

Mansion hallway: http://maps.secondlife.com/secondlife/Forbidden%20Valley/130/201/33

Hilltop arrival point: http://maps.secondlife.com/secondlife/Forbidden%20Valley/114/18/35

Deadman’s Island Flickr

 

Halloween 2020: Pumpkin Town

It’s been a while since I posted anything about my SL adventures, mainly since I haven’t had time for much. So I thought now we’re into “Halloween Month” in SL I should start again with a seasonal wander. So I headed to “Pumpkin Town”.

This place has been going since 2010 but I don’t recall ever visiting before, certainly not since I started blogging my explorations.

So the arrival point is as pictured in various places and typical of a SL Halloween location..pumpkins everywhere of course!

then behind you is a little jetty and cabin the water, maybe I’ll come back to that.

The “what’s behind me” shot

Following the pathways take you through a shopping area:

Usually not my favourite aspect of SL Halloween, but I did actually buy something for a change!

Further along I find my kind of Halloween location, the creepy places!

The gateway to creepy town is a bridge over a murky swamp

I stopped to have a nosey in the house before crossing

On the other side of the swamp there’s the first of the spooky buildings to explore

Around the back there’s view across a misty lake

Then I had a look in the back door of a nearby place, seemed full of all kinds of curiosities:

Back out onto the path I pass another spook place

Before coming to the crest of a hill and overlooking this intriguing place:

So I go down and have a bit of an explore..

appears to be an abandoned old folks home? Walking out the patio doors at the end gives me a view of the green house..what are those?

I head back in and walk around til I find the door leading into the greenhouse and open it carefully..

Not wanting to become dinner, I close the doors again and make a hasty exit! As I wander the path some more I come to an inviting sigh..”Haunted House”

I followed the signs to this rather imposing building:

I won’t spoil any more surprises, you’ll have to come and check it out for yourself!

Landing point: http://maps.secondlife.com/secondlife/Pixeltrix/18/181/52

Pumpkin Town Blog

Oh..I did go back to the little jetty at the landing point..the boat tied up there is crewed by Skeletons!

Featured on SecondLife Community Blog on 5th October 2020