Time for a swim

Having been caught and negotiating her release on her last attempt to investigate the restricted areas of the research facility, Ava decides to try a different approach.

If she can’t get through the indoor tunnels, why not try the outside? Sure it was dark and cold outside, but there were certainly no guards out there, so long as you didn’t count the sharks.

So Ava suits up in her scavenger gear, a bodysuit that will keep her warm and dry during her little expedition, along with a helmet that had seen better days. Hopefully her trip will pay off and she can trade for a newer one.

She crouches on the outside of the hatch for a moment making sure it was secure and to check her bearings before heading down into the depths.

Review post of the location: The Varuna Project

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A beautiful Viking/Scandinavian theme location that has a wonderfully cold wintery atmosphere to it. It looked great when I arrived and started taking my snapshots, then I remembered to turn on Shared Environment setting and wow, the place took on a whole new feel.

I find it’s always good to look behind you when you arrive at places, you never know what you’ll find. This is why most of my posts have a rear-facing shot near the beginning.

Most of the time it’s a blank wall, this is one of those times that it’s not, there’s a set of steps leading up the hill from the beach.

There’s a few houses and meeting hall which all look great and fun to explore. You can see from up here all across the bay, the waters seem to go on forever, but there is also a far shore that needs exploring!

Back down the steps there is a log bridge that takes you into a dense woodland. But this is no walk in the park! There’s an assortment of animals in here, not all of them friendly.

A couple of bears are far enough to not be a worry, but the wolf pack (you’ll hear it before you see it) deserve a wide berth, so as not disturb their catch. This small scene is actually really effective with animated deer and wolf snarling sounds, makes it feel real.

Further along the path widens into a small clearing containing someone’s home. There are a number of these dotted around, their simplicity compared to the houses suggests outcasts or solitary individuals keeping away from the main local community.

This place is on the end of a land peninsular so has water in 3 sides, I went across to the beach to get a closer look at something I saw in the distance from the landing point. A rather large creature circling in the water, definitely a place for a paddle!

Retracing my steps through the woods there is a steep set of steps leading up the mountain (by SL proportions). It’s quite a walk up to the top, with some great views as you go up and from the top.

There are signs of some old structures half buried in the ground as you approach the summit. When you reach the top (giving the solitary howling wolf plenty of space) there appears to be an area of worship, with standing stones and a sacrificial altar. You can also see from here another little home, on the beach below a large statue. In the opposite direction is a barren clifftop view over the sea, which can be quite calming to enjoy with the sounds of whistling wind.

Up here I met with the regions creator and we had a nice chat. I said I kept expecting to find an NPC of Floki (a crazy little guy from the Amazon series Vikings) in one of the huts. I asked her about RP in the region and she told me there was none organised, but people were welcome to come and use it for that, she just wanted to create a beautiful place.

Which in my opinion she has achieved and surpassed. If you’re a fan of the series or anything like Viking culture, you will love this place.

To get the best experience I would suggest you enable Shared Environment setting, so it looks how the creator intended it.

If you’ve not got this turned on, in a Firestorm goto the World menu select Environment then “Shared Environment”.

Enjoy exploring!

Landing point: http://maps.secondlife.com/secondlife/White%20Widow/101/205/23

Outfit credits :

This post was featured on the SecondLife Community Blog on 29th January 2021.

Morning Caffeine

Ava slowly turns on the pole as her dancing shift comes to an end she flips her legs up and looks down to count the tips scattered on the podium below. Her eyes sparkle behind her visor as she sees several high value notes lying there. She scoops those up quickly and tucks them away before the greedy owner sees, it’s been a good night indeed! Flipping back down she collects the rest of the money.

With a wave to the other staff she wanders out the club as she is, not bothering with a coat since the artificial atmosphere keeps the whole place comfortably warm. She just taps a button on her top making it no longer transparent, not wanting to give the public a free show. She walks across the plexiglass floor to the cafe opposite and orders her usual drink, needing some caffeine before she showers and changes for her day job.

Location:Location Closed 12th March 2021

Review post of location: Varuna Project: Entertainment District

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As Ava cracks the last digit of the security code on the door of the facility, she hears footsteps and a voice behind her. “Stop! Raise your hands and turn around!” says the secuity guard. Ava complies slowly with a startled look on her face, convinced that the guards shouldn’t have been passing here for another few minutes.

Outfit Credits

Location: Location Closed 12th March 2021

Review post of the location: The Varuna Project

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Sindaria Part 2 – New Runner City

I found Sindaria via a Scoop.it article that led me through to a Blog post about the Cyberpunk area of Sindaria. At the time of writing my previous post on Sindaria, I hadn’t fully read the said blog post, for which I owe the author an apology for seeming rather dismissive of it,when that wasn’t my intention. Anyway onto my visit to this city. Obviously this time I took the other teleport doorway, the one lit with neon.

The teleporter to New Runner City

This brings me to a large circular platform surrounded by skyscrapers with giant ad boards on them (not actual advertising for inworld stores or services, RP related). The one that stood out the most was one for a place called “Galaxy Glub”, so clearly a place I’d have to look at. Nearby is a shuttle landing platform that I headed for.

The shuttle landing platform

Before I left however I thought I’d mention the eco-dome type structure containing a few trees. A nod to the other theme on the region, like the police car in the Elven Woodland area below. At the shuttle platform I hit the big green call button and a shuttle could be heard approaching and landed next to me and I boarded.

The shuttle system is fairly impressive with quite a number of locations it will take you. I picked a location at random and the shuttle tok off and flew me down to a lower level, rather smoothly.

At the bottom I found myself a short distance from the Galaxy Club so I went to investigate. As Secondlife clubs go this was fairly mediocre, but given the region is meant for RP not parties, this is understandable, much more effort has been spent elsewhere.

Back outside I found a teleport station, again with a reasonable number of destinations. This is good, because as I explored I kept finding more to see, similar to Hangars Liquides, but on a smaller scale. I ended up at what appeard to be the rear of the club, near the entrance to another unidentified building. No signage and a locked door. What was beyond this place however I found more interesting.

Rain. Yes I know sounds weird, but when most people try to add weather to a place in SL, it looks dreadful. Not that it’s something you deliberately look for, but it stood out to me because it was so atmospherically accurate and appropriate to the setting.

Rain, that actualy felt like rain.

To my left I saw what appeared to be pink crosses so went to investigate, I guess even cyberpunks need religion, but this seemed more of the Vegas variety.

I headed out in the opposite direction to see how far the rain went and where the road led. The rain didn’t extend far, but the road does, lots of winding bends, leading downhill. The further down you go, the scruffier it gets, more proligic garffiti and the like abound.

I didn’t explore much more of the region beyond this, it would take quite some time with the city being so large. Lots of RP locations everywhere and multiple transport methods to find and get to them. If you like your Cyberpunk RP this is a place to definitely check out. Usually I keep my writing about SL, because making comparisons to PC games is usually like comparing chalk and cheese. However while I was writing this peice I saw a video that mentions the much hyped Cyberpunk 2077 game. I haven’t played the game on any platform so I watched it with inerest to hear a critical analysis. It was mentioned a few times that the linear nature of the game didn’t allow for much aesthetic character customisation or Roleplay in what was meant to be an Roleplaying Game. But to me that’s like trying to hammer a nail with the handle of a screwdriver, it’ll work, but isn’t the right tool. You want to aesthetically customise you character to your hearts desire with few constraints and have freeform RP? Sign up to SecondLife and spend the game price on Lindens (at time of writing that’s about $L 16,400) to customize your avie to your hearts desire. Then visit the cyberpunk location of your choice and RP away. Obviously if you want to go round shooting folk and NPC’s as part of a structured plot, it’s not for you, but if your focus is the “RP” in RPG give it a go. Landing Point: https://maps.secondlife.com/secondlife/Sindaria/58/91/1089 Website: https://www.worldanvil.com/w/sindaria-scarlet-fey The Cyberpunk 2077 video mentioned: Youtube


This post was featured on the SecondLife Community Blog on 20th January 2021.

Sindaria Part 1 – Elven Woodland

Sindaria – New Runner City as written on a blog post header image that led me here, is a rather misleading title, but not incorrect as I found out. I arrived at the landing point dressed in the sci-fi costume that I wore when exploring The Varune Project, but that didn’t really fit where I ended up.

The arrival point

The landing point is a large uncluttered circular space, just a couple of boards showing suggested attire, brief background and rental info.

Fantasy attire is mandatory, no urban clothing.
Out this way

Head through the only exit and you’ll find two teleporters to begin your exploration.

Pick your path

There are two departure teleport doors from the arrival area, a stone arch and a neon-lit, steam surrounded metal door, which really was a rather obvious clue it goes to the cyberpunk location. Anyway I took the stone archway and landed in an medieval style village.

I headed towards the village, to explore, having a look at a few of the houses, it’s basically a small fishing village.

I went up into the little watchtower to have a better look around the area and was prompted to accept an inworld experie permission to sit my avatar. Upon accepting it, I was teleported to a similar lookout building in a much larger village around a lake. This is where it starts to get impressive, the area is very large, covering multiple regions. Beyond the village there is a beautiful forested area with an orchard then some ruins and rock terrain leading up caves. I started waking around the lakeshore, it’s beautiful from every angle, with lots to see up above.

I then came to the first of the etheral structures to be found here.

In the distance a stone arch with green light on the far side beckons me. This led me into the forested area with so many visual wonders to see.

The first forest clearing

This reminded me so much of the Isle of Shadows Region of Fantasy Faire 2020 I felt I had to include a photo from my Fantasy Faire post here.

Isle of Shadows, Fantasy Faire 2020.

The woodland here however doesn’t develop into a daker tone as you move through it. It reminded me a little bit of Waterfalls and Dreams, (which I must admit I was rather overly critical of the place) but with more forest than water here. I took so many snapshots as I explored this region, so to save overload/boring you like an old holiday slideshow, I’ve just included some of my favourite shots from this area of the forest before I moved on.

I came to another archway and a set of stairs. obviously they both needed exploring. Since there was likely more through the arch, I took the stairs first.

There is an NPC at the top that asks if my soul is pure enough to go through thegats..it would seem not!

Continuing through the arch take me into the orchard I mentione, I would say it’s possibly intended to be harvested by hobbits, since each tree has a little ladder!

An orchard for Hobbits

In the background you can see a ladder going up into a cave, I just had to explore. At the top of the ladder (sit on it to go up) you enter a windy series of caves winding a very long way up. There are some open parts that give you a good view of the region, this my favourite:

Nearly at the top…

When you move on up the steps you come to the gates of a house built on a floating island.

Glad for the waterproff outfit

Then comes the inevitable incident that happens at least once when I’m exploring a place, I fell off something. Into a pond, a pretty pond, but still thigh deep water.

A more shady area of woodland

I took a rather sloshy walk to the shore then followed it through another area of woodland. This place was far more sheltered, the kind of place that would be lovely to walk through on a hot day. Also down here I found something that made me feel less guilty for walking around an Elven Forest region in a spacesuit. A crashed Police hovercar in the river.

This eased my feeling of desecrating a beautiful forest by walking around in a Sci-Fi outfit!

A short walk further along the river brings me to the entrance to a town, which for some reason (perhaps it was the two npc guards), made me think of Ankh-Morpork.

I really enjoyed exploring this part of Sindaria, it was very relaxing wandering through the pretty landscape on a rainy weekend in the physical world. Anyone liking your Elvish and medieval places should definitely check it out. I’ll probably come back myself to explore the neighbouring region,but properly attired next time. However as the title of the post suggests I’ll be blogging the Sci-Fi cyberpunk part of Sindaria very soon. Landing Point: https://maps.secondlife.com/secondlife/Sindaria/58/91/1089 Website: https://www.worldanvil.com/w/sindaria-scarlet-fey


The Varuna Project: Entertainment District

I decided to follow up on my post about The Varuna Project and explore the parts I missed out, I really didnt do some parts justice on my ast visit.

The main hub area has 4 exits and I only explored two, or at least thought I had, but seems I missed lots out.

Starting at the hub, 2 sets of escalators up from the landing point,the next exit along was according to a sign, “Inspiration Park” so I headed there.

Looked and shrugged basically. (Sorry S..)

It’s an alcove with some seating and a couple of tree-like metal arches. Not particularly inspiring, I’d say it might be a nice quiet place to reflect or think. Reflection Park would suit better.

The 4th alcove round the curved wall wasn’t even signposted, but doesn’t really need it. It’s a transport point.

By the look of it the idea is a small shuttle/submersible that would carry you through tubes to different parts of the complex. In practical inworld terms, it’s a teleport system.

I tried each of the different destinations to see where I ended up.

The last place I tried was the Entertainment option, thinking I’d covered it already. How wrong I was!

I arrived and was presented with rubbish bags, literally piled up outside,so this is different..

I stepped out into a tight corridor that appeared to dead end not far away. (The owner later commented to me “There no dead-ends at Varuna”.)

There was a lift door however, so I decended

Which took me down to the very lowest level, that I fell to previously and now know is called The Hollows. Since I’d already explored down there, I came straight back up.

When the door opened again I found an opening opposite, dark and featuring pink neon.

Clearly the corridor with rubbish bags wasn’t a dead end, it was a junction. I had a bit of an investigate, though pink neon is usually a bit of a clue, adult entertainment.

Coming out the continuing corridor that seemed much brighter and very promising.

This corridor opens out into a rather large shopping-mall style area.

Across the main floor from me was a coffee shop called “The Joint”,  with a large green neon sign saying “WEED”. I’d suspect their cookies are rather moorish.

Inside was a small dancefloor and the coffee serving counter, nothing too exciting.

Across from The Joint, is a trip club called Voltaic.

Following on into the next room through a circular doorway;

there’s some other vendor booths,but what draws my attention is a train.

Yes of all things, a train car made into a dining area. Maybe there was a nasty accident on the surface and it fell off a bridge or something and got salvaged, who knows.

I took a seat for a moment but the food didn’t look very appetising.

The food didn’t look too appetizing

Outside there is another tunnel, I had a brief look and could see it seemed to go on for quite some distance with various junctions coming off it. Maybe to be explored another day. (I found out later that the private rental accommodation is down the far end, so best I didin’t disturb anyone.)

I took the first door I came to, which was a lift that took me up to a rather classier style of establishment It was as I walked through these rooms I realised my previous mistake. I was directly *above* the club I’d previously visited and had completely missed it!

There’s a fancy piano bar and an observatory bar where the rich could look out at the beautiful oceanscape view while sipping their overpriced drinks.

How I missed the lift outside the club..I don’t know..lured by the neon I guess to see what lay within.

The room I passed on the right on my first visit..

then a cafe

..turns out it isn’t a dead end, there’s a lift at the back of there too.

I began my first post on the Varuna Project with references to Hangars Liquides and Drune, but I didn’t really draw an actual conclusion at the end. I briefly dropped by Hangars Liquides before finishing this post to refresh my memory, glad I did. It reminded me that it’s not quite so shiny (as in darker with more graffiti) as I remembered, especially with EEP implemented now.

The lower levels at Varuna are definitely like Drune in parts, but like Hangars Liquides in others. Having now seen the more luxurious area of the Entertainment District at Varnus Project, the bar put me in mind of the Voodoo club in Drune, but larger and plusher. Whatever your taste or favoured genre of entertainment, you can probably find a setting for it here.

If you didnt take the time to explore The Varuna Project yet, it’s definitely one to be seen. If you did see it already, it’s worth a seconf look.

Landing point:Location Closed 12th March 2021

Website: https://www.thevarunaproject.com/


Region Rating: Adult.
Although most video games classed 15 are more graphic than this place. As with Last Chance City, it’s the potential RP and peoples actions that might require the rating.


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The Varuna Project

This place is an amazing deep sea sc-fi roleplay location. That description doesn’t do it justice at all. The premise is the surface becoming uninhabitable due to a deadly virus. So a deep sea leisure resort for the wealthiest of the wealthy (which hides a dodgy research facility below) is the last refuge of humanity. There are a few places/builds in SL that you can judge Sci-Fi builds against, in my opinion there are two main ones: Drune and the other is Hangars Liquides ( I really need to do an updated post on that place). The Varuna Project includes elements similar to both.

The upper levels are clean, clinical appearance of sci-fi film settings, similar to Hangars Liquides. The lower levels are very much like Drune, deteriorated, scruffy and graffitied under neon lights. The difference though is also the size of this area, with lots of winding tunnnels it feels bigger than Drune,despite the actual footprint being only slightly larger. The landing point is a large circular area with various info boards and signage. It felt simiar to my visit to New Frontiers, except much slicker and streamined. The place isn’t cluttered or overloading you with stuff to read or click on. There are in fact just 3 boards to look at:

You’ll see in the first image there are large screens at the escalators saying “RP Begins January 10th. Enjoy 🙂 ” My visit was on 8th January, so no doubt these will have gone by the time of posting, there may also be other changes. You leave the area via a couple of escalators At the top of the first one I found a Sushi bar, but what’s more interesting is actually the windows on this level. A glimpse out these windows gives you a glimpse of the scale of the place.

You might be forgiven for thinkng maybe there were just scenes on the windows

I took the escalator again up to the next level, which is ringed with corridors leading off it. I thought I’d check them out one at a time, the first one was signposted “Entertainment District”.

Back to the main hub and down the next corridor, this on signposted “NANTEC: Solarium,Pharmasuticals Cybernetics”.

The next level down in the lift however is when things start to go from Strar Trek to Resident Evil, because it’s a lab.

At the back is another innocuous door that you wouldn’t look twice at, but to where it leads

The exit from the lab

Whereupon we find security scanners you have to pass through and cages..no more Mr Nice Scientist!

Through the corridor you navigate a couple of glass elevators until you find yourself here…where the place starts to feel much like Drune. First thing you come to however is what looks to be a booth selling antique diving gear?

Then the place opens up to a series of walkways which I followed around to a surprise discovery.

A Basketball court? This far underwater? Guess they’ve gotta exercise somewhere.

I was rather surpised to see this down here, that when I turned around I fell off the walkway. Then got a little lost, exploring all the suboceanic environment of corridors and tunnels. You might ask why didn’t I just fly up or something? When I’m exploring a place I try to keep it real, as you would expected to do in a roleplay scenario.

There is lots to see here and I only explored 2 of the corridors off the main hub. Wandering around the place seemed to go on forever, elevators,tunnels and stairways leading into different areas of the seabed structures. This is intended as an organised roleplay region with related rules/codes of conduct. There are factions and clases of characters you can choose to play as. So if you want to RP here, definitely read the website.

Website: https://www.thevarunaproject.com/

Landing point: Location Closed 12th March 2021

Region Rating: Adult. Although most video games classed 15 are more graphic than this place. As with Last Chance City, it’s the potential RP and peoples actions  that might require the rating.

Folloup post: Varuna Project: Entertainment District


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Last Chance City

Last Chance City is a post-apocolyptic style urban roleplay region. The storyline that you can read on their website (link below) tells of a computer virus spreading through everything electronic, taking out all services,communications etc. bringing civilization and humanity to it’s basest survival instincts.

The arrival point is in an abandoned underground station… (De-ja-vus?)

but much lighter environment and larger than the Drune station, as you can see from the pictures.

In fact the whole place feels massive due to a good use different height locations. You’ll notice this as soon as you exit the station up the stairs and arrive at ground level.

There’s a bus waiting outside the station, but given tech is out, so we can ignore it

I headed right out the station towards a diner in the distance

Unsurprisingly empty and cleared out of stocks, so I carried on along the road til I came to an intersection that had a run down church on one corner

Opposite was an abandoned house so I thought I’d have a look inside.

Outside the road turns uphill and at the top I saw a police station and went to investigate.

“POLICE” in sketchy white writing is visible on the building in the distance

The police station has plenty of rooms to explore and provides lots of opportunities, including cells and an outside fenced area.

As well as a police station there’s a Courthouse in the area, so you could roleplay capture through to sentence, if there were still police around. I suspect the gallows may still see occasional use however.

Continuing along the road I came to a collapsed flyover that someone had decided to call home.

From up on the bridge you can see quite a lot of the ruined city

Past the flyover I found the stations of other emergency services, before reaching the imposing doors of what, based on the hazard signs, appeared to be a nuclear facility.

Huge imposing gates..who could refuse?

Walking through the gates it’s rather creepy on the other side.

The gates TP you to a different height, so there’s plenty more to explore in this area.

I went back out and continued my way along the road, to investigate what I’d seen from the flyover.

There seems to be a collection of tables like an abandoned garage sale

Someone with a sense of humour has renamed the pizzeria..

Someone has a sense of humor

Just past here I’m back at the rundown church, having made a circuit of the roadway. This time I stuck my head inside to have a quick look.

There’s lots to see and explore at Last Chance City, with plenty of RP venues. I just made a circuit of one roadway, there may well be lots more TP doors taking you to other locations. But if you want to RP regularly there, I’d recommend you read up on their Lore and rules.

Landing Point:http://maps.secondlife.com/secondlife/Huntington%20Beach/198/126/1003 Region Rating: Adult
(Although content could well be classed Moderate or below, it’s the potential roleplay that requires the rating.)
Website: https://lastchancecity.wixsite.com/lastchancecity

Jacket & Jeans: Urban Agent Rough Street Style by Meli Imako
Boots,Ankle knife and Gun: Cyberpunk Space Combat Suit Set by Meli Imako
Corset: Steel Boned Steampunk Corset by Meli Imako
Hair: Montana-Reds by Truth
Backpack: Wastelands Backpack by DRD

As I mention Death Row Designs (DRD) as maker of my backpack, I thought I’d add that several of the buildings,large parts of scenery as well as little details come from that store. To name just a few parts: The Diner, abandoned house, Courthouse,Flyover bridge…go look for yourself, its impressive.

Drune: Babalon

Another district of Drune is unveiled to us!

In a similar style but not ground layout as the previous build (Drune Crossroads), Drune Babalon is full of lights in a dark setting.

Like Crossroads you arrive by tube (Subway), although this time the arrival point is in a carriage rather than on the platform.

You’re not in the wrong place, walk forward!

Unfortunately the TP routing drops you too close to the back of the carriage when using the default camera position. Just take a step forward.

Walk along the carriage til you come to the doors

and step out onto the platform

Exit up the stair into a much smaller lobby leading out onto the street:

I went left and across the street to the purple steps and what looked interestingly like some kind of portal

Which took me into a small club calle “Peaches”. The neon lights change very regularly to different colours, giving the club a different feel from minute to minute, but thankfully not at a fast flickering speed.

Coming back out I saw a weapons shop across the street, a reminder of the dark kind of RP that could be found here.

Maybe it’s close to the station for a reason, but I came prepared with my own.

Along the street I find a club East of Eden, but didn’t go inside

The building across the street was more intruiging..”Jesus Saves..with Drune Central Bank”. I wondered whether I find pews or bank teller cubicles inside.

Turned out it was neither, the church had been converted into a nightclub,the pulpit the DJ Booth.

Out on the street again I see a neon sign for another potentially interesting place to investigate, a Fight Club.

This place wasn’t too surprising on the inside, exactly as it proclaimed.

While I explored it became evident that while the layout of the streets near the station were similar to Crossroads, there was more levels to Babalon. The Crossroads had another level but it was high up above street level, here the levels are more evident, due to a waterway running through the region. This meant there was a lower waterside level.

So obviously I had to explore the lower level and see what trouble may be found.

However before I descended I spotted a tiny detail on the bridge, just some puddles, but is another example of the attention to detail in Drune builds.

Only in SL might puddles deserve a photo, but the detail caught my eye.

As I descended to the lower level I could see some brightly lit places that might warrant later investigation.

Down on the lower level however I found a fun looking Rock Club

But Drune being a Roleplay simulation, it’s unlikely it’ll see any dancing.

Back outside I found there was a walkway that ran underthe bridges, but no way to cross the river without getting wet.

I retraced my steps and crossed over to look at the other places I’d seen. The most brightly lit turned out to be a chinese restaraunt. As you would expect from a Drune build,while not particularly exciting, this wasn’t just an empty facade.

Nearby however I found a small starirway and followed it up.

On the upper level I found a small cafe and access onto a walkway similar to that of Crossroads, but not quite as extensive.

When I reached the end of the walkway and a brief rest, I took the quickest way down to the ground, off the edge again. The fal being much shorterthan the one in Crossroads!

Back on the ground I found another instance of the Vooddoo club

At the end of my post about Crossroads, I commented that it could probably have got away with a Moderate rating,due to the establishment signage being merely suggestive and absence of adult furniture. So I thought I’d have a look and see if the same was true here.

When I arrived I’d tried a few doors and they seemed to have combination locks keeping the public out, seems I’d just been clicking the wrong part of the lock.

So first stop was a massage parlor, which turned to have functioning massage couches.

Then the more flagrant establishment across from the station..which was pretty much as you’d expect,but more peepshow type than couples animations.

So this district of Drune definitely requires it’s Adult rating. But as you can see, this is just fairly small aspect of the highly detailed cyberpunk build. Which along with bars and clubs, even includes your regular mundane service vendors..

As always we never know how long these builds will stay around, so go check it out before its gone.

Arrival point: http://maps.secondlife.com/secondlife/Blissful%20Summer/135/184/2496 (Region Rating :Adult)

Note on lighting: This Drune build uses an EEP shared lighting model, you’ll get a notecard about it when you arrive. If you don’t have EEP viewer thinks might look different.
(Also besides EEP implementation the photos got a whole lot better since the Crosroads post because I got a sweet new laptop with much better graphics!)

Outfit Credits:

This post was featured on the SecondLife Community Blog on 5th January 2021.

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