New Frontiers

I was scrolling through the SL Destination Guide and I was finding lots of seasonal places, quaint Christmas themed locations and the like. Then I saw New Frontiers which looked much more my kind of place.

The arrival point takes you to a raised platform with a number of Staff and Management online status boards as well as consoles which provided links to online resources.

It also has the regions HUD vendor, but unless you knew what you were looking for, you might miss it.

The HUD vendor is grey, surrounded by other grey stuff and lost in Hovetext everywhere.

It wasn’t til I read the Starter Guide which has an image of the vendor located in a past incarnation of their landing point that I spotted it.

Anyway I carried on exploring without the HUD on my first visit. Down the steps at the opposite side of the platform, thier lore is quite detailed and there are a number of Factions your character can join.

There are TP doors to either side of the staircase, I took the one to the left at random.

I head into town to have a look around, the usual things are to be found, a bar and some other buildings as well as paths out of town.

Since the bar was deserted at that hour I headed out of town, which took me onto a forest trail.

After a short walk I came across a building that was clearly the headquarters of one of the Factions mentioned at the arrival point. So proceeding with caution I went to explore.

The Faction complex entrance

To the side is another building I thought I’d check out first, this seems to be some kind of meeting room, so on into the main building I went.

Clicking the red square in the middle of the main door takes you inside to a cave-like tunnel, which leads to a 3-floor lift.

I hit the button for the 2nd level to begin my descent. Finding nothing of interest there I hit the button for level 1, which was more promising.

Down to Level 1..

On level 1 there’s a locked door that obviously lets you into the Factions HQ proper. I’ve seen these locks in SL before, presuming this one is the same,the combination pad is functional and you need the combination to proceed. So that brings this particular exploration to an abrupt end for now.

If you like Sci-Fi roleplay this looks like a very promising place to try, or just to explore and photograph. I only tried one of the TP doors from the arrival room, so there’s plenty more to explore that I haven’t covered.

Landing Point: http://maps.secondlife.com/secondlife/Caymen%20Shores/172/189/2126

Wiki: http://www.newfrontiers.co/wiki/index.php/New_Player_Guide#Visiting_the_sim

(Note: going to the Homepage newfrontiers.co prompted a warning from my security software so I didn’t visit that part of the site.)