The next stop after the Ikeri became surprisingly convoluted. I intended to visit the camp of a tribe I had known as the “Veck ‘En”, however as with other places, the landscape had changed quite a bit. I followed the path from the arrival point, but I ended up at waterfront.
It’s common for a trade area with a bell being what you arrive at first when approaching such a camp. I could see where it was but there was no immediately visible way of reaching it without getting wet. However the camp was clearly empty.
So at this point what I had intended to be an IC (In-Character) meet with whoever may now inhabit the camp, became an OOC (Out of Character) tour of the nearby regions.
An old friend by the name of Angel was in the nearby camp of the Wa Ngao, she TPed me across to her.
She then took me on a tour of the nearby places, given my character history as a Tavern Keeper, first stop was the Drunken Oak Tavern. Accompanied by a not-so-suble “which is currently without a keeper” remark which I found rather amusing.
When I posted my Tavern Fire RP (which can be found towards the end of Part 1 of my Gor story) via Notecard among the SL Gor community I had a number of offers of Taverns that were in need of keepers. So it shall be interesting how many I get as I attempt to re-connect with people.
Then we passed through her tribes territory
Until we came to a border crossing in to the neighbouring tribes territory, the Sa Jesuil.
By this time I admit I was rather lost, the camps and a trading station cover 4 regions in a 2×2 square layout. The paths in between the various camps zigged and zagged in an irritatingly pointless fashion, except perhaps if they were like that for defensive purposes I thought. When I queried this, I found out that a lot of the areas were non-combat, RP only.
Once we were out of the maze and back to one of the docks, there was a sign, showing which areas were combat or RP areas.
I think to do this place with it’s numerous and varied inhabitants justice and make sense of it, I shall have to return. Next time however starting from each of the 4 regions landing points. The fact it has large RP-only areas quite appeals to me, since one off-putting thing about Gor RP for me is the constant risk of capture. For many players in SL Gor combat,raiding and capture RP is their main draw to it,but not for me.
Following on from my last post I’m continuing the search for my friends and allies. First stop was the Ikeri tribe and their En (leader, Gorean term for First) by the name of Sky.
On my second attempt to visit there was one of the tribe bonds met me outside.
She invited me inside and we talked for a little while as she served me a drink.
She was the only one there at the time, though it was quite early in SL time, so I went and returned a little later. When I returned the place was lot busier.
Third-time-lucky, Sky was around this time
I chatted to her and the other huntresses as the place began to fill up fairly quickly.
I had quite a surprise however, there were two bond girls and the second turned out to be one of the friends on my list of people to track down! It turned out that shortly after my tavern burned the nearest tribe, of which she was a member, disbanded. She was captured by one of the Ikeri and liking the place, she stayed.
I stayed around and chatted for a little while, surprised at how many were appearing, but there was mention of an incoming raiding party, so I made a hasty exit so as not to be caught up in the fighting. Although given the number of panther girls in the camp, I’d probably have been quite safe sat in one of the huts while they fended off the intruders.
This last week I decided to revisit some of my old friends in SL Gor.
It has been almost two years since the Tavern Fire storyline that preceded my departure from the Gor RP community, but I hadn’t cut ties completely. I’d kept a few good friends on my list and remained in a small number of inworld groups on mute.
The events described happened over the space of roughly a week but have been re-arranged and summarised for easier reading.
As a brief recap, I had left one community where I had run a large tavern, which accidentally burnt down one night.
I moved to different forest location where I took up residence in an outpost hill fort,from where I became a roaming trader. This got extremely hard work and just not fun anymore, so just stopped going there or any other SL Gor places.
My story resumes with my return not immediately to the fort, but to the nearby camp of my old friend, Dani.
I was, as expected, welcomed with open arms by Dani who was glad to see me after such a long time.
We sat and talked of old times and what I might do now. I would have been welcome there, but I prefer a proper bed and walls when I sleep these days, plus my complete ineptitude with weapons would make me a liability if the camp was attacked.
So I met with Sir Courgan who offered me a choice of two homes in the fort, being aware of my character history suggested maybe I could mind their local drinking establishment.
I chose one of the offered huts and promptly made it my own
Once I was settled into my new home I decided I needed to begin tracking down my old friends and acquaintances ICly.
(Meaning while I could look them up in SL and see from profiles which bands or affiliations they were now part of, in RP terms my Character didn’t know these things, so I needed to find out.)
I thought a starting point would be to ask Dani what she could tell me, so another trip into the woods was required.
When I was leaving the fort I found an unusual scene at the bottom of the hill, a group of Dani’s huntresses gathered around a man on the floor. I recognised the man as a former acquaintance by the name of Castor. (I really wish I’d remembered to get a snapshot of this amusing scene, but alas no.)
I thought he might appreciate my aid and be of use to have around if running the tavern so I bartered for him, a cheap bottle of ka-la-na wine and he was mine. I left him at my hut in the fort an continued on my way.
On my arrival I was met by rather agitated Dani.
She informed me that one of the women was “going a little nuts and hearing voices”. I admitted this was well beyond my rudimentary first aid skills, but I had seen a well-known healer by the name of Sigmond in the area and said I would mention it if I saw him.
I then had a pleasant chat with Dani while another huntress listened drinking her morning cup of black wine (gorean coffee). However Dani didn’t have much information for me and the visit was cut short by an intruder in the forest and I was safely escorted back to the village none the wiser about the location of any of my old friends.
I met up with the physician, Sigmond, a couple of times over the following days
I told him of the sick panther girl as I told Dani I would, one of the huntresses even dared to enter the village to give him some more detailed information, although she claimed to have been hunting and following her prey.
Towards the end of the week the girl that was with Sir Courgan when I met him,by the name of Ame visited the Tavern. Keeping it clean and tidy is among her regular tasks apparently. While she was there a local warrior by the name of Sorin paid a brief visit long enough to make introductions.
In my further attempts to reconnect storylines with old friends I paid a visit to the Ikeri tribe that were my neighbors when I had my old tavern.
Their leader,Sky, my friend was not there at the time, but I met a pair of twins who assured me they would inform her of my visit.
Well those were the events of the week, which were fun to rp, I think there will be a bit more to come!
I heard from some of my older friends that I have yet to reunite with IC that things have changed a bit in my absence. Apparently the concept of IC info (like my character knowing where her friends are now) are concepts not often followed and not many are interested in long-running storylines. I hope this is a misconception or an exception, because I love a good story that runs for a while.
I’m going to stay around a little while longer and see how things play out. I hope roleplay here isn’t as dead as some are suggesting, but from what I’ve seen this week I’d say it’s still got a pulse!
If you want to read about my previous Gor history click HERE to read from the beginning.
Back in 2014 as part of a project exploring roleplay (RP) in SecondLife I visited a prison sim. I spent a little time there IC to get the feel of the place but didn’t like it much!
However I did make friends with one of the guards and we’ve remained friends since.
Recently we were catching up and she came up with a suggestion that I come and RP at the place she now does, Liddell Correctional Facility. The idea was that I might act as a freelance bounty-hunter, brought in to help bring back escapees. So we did an intro rp.
However before I could begin rp’ing there I first needed to put in an application to the Admin team. Part of which required writing an RP scenario for my chosen character role. I thought it would make a nice blog post, so here we go.
First here is part of the intro RP to set the scene:
[03:05:26] Ava Delaney opens the door and steps in confidently
[03:06:12] Megan Sandalwood-Sommers looks at the woman and smiles, politely “Ms Delaney?”
[03:08:08] Ava Delaney nods “yes, that’s me” smile slightly at her friends formality
[03:08:31] Megan Sandalwood-Sommers nods her head and says “Megan Sommers, I’m the Corrections Sergeant who the Warden might have mentioned when you spoke with her on the phone. I thought we might go somewhere more…informal”
[03:09:55] Ava Delaney: Yes, that would be preferrable I’m sure.
[03:10:31] Ava Delaney pats her bulging hip “I’m guessing you’ll want to take this?”
[03:11:48] Ava Delaney opens the jacket slightly to show the pistol handle and a badge that’s hard to identify with a glance
[03:14:42] Megan Sandalwood-Sommers : “I thought we could head across the road, the Warden confirmed to me it would be fine…somewhere discreet…I’l you’ll allow me”. She moves to the door and opens it
((we moved across to the club building opposite))
[03:16:32] Ava Delaney sits and stretches her legs out putting her feet up on the table
[03:16:45] Ava Delaney: good to see you my old friend
[03:17:20] Megan Sandalwood-Sommers indicates the sofa, and smiles, ordering a drink from the waiter “So, did they tell you what this job is about?”
[03:18:17] Ava Delaney: not specifically, no
[03:18:46] Ava Delaney: just that some “unconventional” methods may be required
[03:18:53] Megan Sandalwood-Sommers : “We need someone with some specialist skills, someone we’ve worked with before… Good with hardware, Good outdoors, so to speak. Resourceful…….”
[03:19:50] Megan Sandalwood-Sommers : “Now when they told me this, I thought of you, first…..”
[03:20:15] Ava Delaney: It does describe me quite well I guess
[03:20:19] Ava Delaney smiles
[03:22:06] Megan Sandalwood-Sommers smiles, quietly takes the drink offered by the waiter and looks at Ava “So we need someone available to us who can help with escapee recapture…. It doesn’t happen often, but when it does, it’s embarassing…..messy. And no one likes mess like that in the news, right?”
[03:23:59] Ava Delaney: Right. But obviously I can never guarantee it won’t be messy if they don’t want to play nice. But I do my best.
If you want to read the rest of full transcript click HERE.
And now my RP for the application:
Having received the file on the latest escapee I head across to the bar to sit and read through it. Having a habit of always wanting to know where the rear entrances of places are, I detour to glance down the alley at the side of the building and see it’s ajar. Either a member of staff wanting a smoke has left it open or someone wanted to try and enter unobserved.
I head down the alley to the door and glance through and notice it’s darker than it should be, someone has put out the lights at the back of the bar, so I draw my weapon and step through. There’s a door that must open next to the rear tables where I’d had my meeting with Sgt Sommers a few days previously.
So I slowly step up onto the end of the stage behind the curtains, a glance tells me the the main club is empty of civilians except a waiter and nudge the curtain just enough with my weapon to see into the corner, sure enough there’s someone in a jumpsuit stood in corner and the lights on the wall and nearest table are out. From their posture they’re watching the main room, not the rear, obviously taking a breather before making their next move, if they’ve even planned one.
I step out with my weapon raised aiming in their direction and cock it “I suggest you stay very still and raise your hands”
They move to open the door next to them and find it stuck on a bag of garbage I’d put in front of it from the alley. I shoot at the already damaged light next to their head.
“I said STAY STILL!” I say louder.
“Hey!” they yell “you can’t just shoot at me without warning!”
I reply “why not?” as I fire again finishing off the remnants of the lamp to keep them nervous as I walk swiftly towards them
“You’re the law, you have to obey rules” they say with a smug expression, which fades very quickly as I take the last steps to bring me face to face with them and put warm barrel of my gun against their forehead.
“Wrong guess” I say as I bring my knee up into their stomach and bring the butt of my gun against the side of their head as they fold and I step back and aim my gun at them in case they’d not gone out completely.
I glance over my shoulder as the main doors burst open and the real cops arrive. Clearly the waiter had been smart enough to call them rather than intervene. I raise my other hand holding up the warrant card the warden had issued me with and say to them “Ava Delaney, Department of Corrections deputy. Looks like I found some of your lost property.”
One of the officers shouts “Lower the gun Ma’am, I don’t know you”. I look at him and reply ” Someone point a gun at that piece of trash and I will”
Another officer has moved around by the tables and already done so “I am” they say.
I move my gun away from the escapee, pointing it at the ceiling and click the safety on so the officer can see me doing so and lower it and pass them the warrant for inspection. “It seems they hit their head while trying to open that door to escape”
I turn away from them holstering my gun and take a seat at a table and call over to the bar “Waiter! Tea for one, please!”
Note: At the time of publication I’m still waiting to hear from the Admin staff about my application(submitted mid November). However a number of inmates have actually escaped, on the day of publication. The timing was astonishingly coincidental.
Ava arrived at the venue for the Glitter & Gore festival she planned to attend, to find that the only accommodation left in the area was a very rundown hotel. Having checked in with the rather creepy desk clerk she follows the directions to deadliesther room, deciding it was best she not find out what was making the odd noises in the rooms she passed on the way. She notices the somewhat dubious condition of the fireplace but it’s too cold in the room without it lit, so she sleeps.
She is woken all too soon by the fire having apparently been in worse condition than she thought and was surrounded by flames, she opens the room door and exits the building via a window.
Cranky at having had too few hours daylight sleep and the nature of her waking, she looks up at the burning building. She notices her car has also caught light, but simply shrugs now she won’t have to torch the rust bucket herself for the insurance. Seeing a green light around the corner of the building she heads for it muttering “that is Not normal”.
She follows the light uphill into the woods behind the building
and follows the path and the light till she sees a graveyard.
Something large and furry lunges out of the dark towards her and into her path.
She raises a hand planting it on it’s chest and pushing it away, thinking it best not to harm the local denizens when not on her own territory. She flashes her fangs in it’s direction and continues on into the graveyard.
Ava is well aware that she is in fact the deadliest thing on the prowl tonight.
Entering the crypt in the graveyard she finds herself in a maze of tunnels,seeing again the green light Ava follows it to a room full of hanging cages.
Here the tunnels divide and she must explore them all to fin the way out, where she comes across several specters haunting the tunnels.
She also encounters one very large living inhabitant of the cave, a large spider
Ava retraces her steps and in the process finds what must have evidently been the former residence of the spider, clearly some had tried to keep it locked up.
Having found nothing but dead ends, Ava surmises that perhaps the spider is hiding or guarding something, which may include a way out. She returns to it’s cavern looking for a way past it and finds one, passing through a a very gory room, but the lack of cobwebs makes her think it’s not the spiders work.
She proceeds though to the next chamber finding a ritual space with a glowing pentagram on the floor
Beyond it she notices another phenomenon, presumably what the spell was used to create, a glowing portal.
Since she has run out of options for where else to go, she takes a breath and steps in.
After what feels like an eternity of falling, Ava lands in the middle of a cornfield, an unexpected place for such a means of transport would deliver someone,but at least she was out of the tunnels.
She wanders the different paths, finding various sights on the way
Finally one of the paths does not end with a confrontation with something un-dead or un-human and she finds a familiar face and a way out. (I’m not going to spoil it all!)
For more information about the Haunted Motel, read the blog by my dear friend Sheree Honeyflower HERE.
Back in May I blogged about arriving at the NeoVictoria (NeoVic) roleplay region. However despite my enthusiasm at having my backstory and character accepted, everything kinda stopped there. A combination of real-life and mismatched timezones meant I hadn’t even been able to rp my character (Misch) into the story, until recently.
This was rather different to previous rp I have done, in that the conversation is structured. Players must stay in conversation order, not typing a response to something until it’s your turn in the chat order. Which I found rather frustrating to begin with and also leads to big silences in local chat if someone is typing a long response. I have previously been used to typing responses straightaway, big gaps make me wonder if the person is even still at their keyboard or gone to make a snack. (Since sometimes you actually have that much time before it’s your turn to respond when using a chat order).
The advantage I found however was that this gave me time to compose appropriate responses to each participant in the conversation. The result however is that the more participants in the conversation, the longer the chat posts.
For example take a conversation involving 4 people. Player 1 makes a long post addressing all the other players, Player 2 makes a short post responding to the part that was relevant to them. If player 3 makes a short response to player 2, player 2 still has to wait until players 4&1 have posted before they can reply, regardless if the response would have been two words or two paragraphs in length. If player 4 then makes a long post addressing everyone, player 1 will definitely have had time to put the kettle on and come back with a cuppa before its their turn.
I’m sure it’ll get more of a habit and hopefully less frustrating as time goes on.
Anyway, onto what actually happened in the roleplay. Due to the length of some of the messages I won’t copy them all here, instead will give a descriptive summary:
I was seated in the empty tavern having a rest after my long journey from the wilds into the city. I glances out the window and see there a couple of people arrived in the town square outside.
I approached them slowly giving them chance to see me and to not appear to be a threat. One of them was a woman selling fresh pumpkins from a cart. The other appeared to be an odd creature, apparently Fae of some kind.
I said I was looking for somewhere to stay, they both offered up options.
The woman whose name was Annabelle said I could stay at the farm in exchange for helping out.The Fae’s offer was a lot more vague, clearly somewhere outdoors and given I had spent so long, until arriving at the city, in such circumstances I declined the offer.
I dropped various comments about preferring darkness and being stronger than I looked, in reference to my approved character traits. So by the end of the rp I was headed to the farm where I would have accommodation and a job maintaining the mushroom beds, on account of good night sight and a preference for dark places.
If you are interested in the full transcript by Jhaesoph Foxdale you can read it here.
After my last visit to the Eternal Conflict regions and taking a glimpse of the Angel Archadia, I was looking forward to returning. The arrival area that I took a single pic of at the end of my last post is very impressive.
As I mentioned before, I always check behind me, the massive statues were impressive and the doorway seemed inviting so went and had a look. Which leads through to a very impressive build, similar to that in my very first visit.
I then came back and explored the buildings around the landing area.
The buildings around the area contain various different tasks to be completed by Angel players in the game. This is where I re-evaluate my original description of Eternal Conflict. I referred to it as “an invite-only Angels & Demons roleplay game”, which is quite an understatement. The roleplay is an optional component, the majority of game appears to be completing these tasks to level-up and strengthen your characters abilities for combat in as the name says, eternal conflict. The series of tasks to reach these ends can be quite time-consuming and complex. For example to make a spell scroll several tasks have to be completed:
Chopping lumber from trees for logs
Using the logs to make parchment
Inscribing the spell onto the parchment
Sounds simple, right? Except that the task of collecting logs requires spending an awful lot of time practicing your Lumberjack skill, before you successfully managed to collect a single log. Then a similar processes for turning the logs into parchment and inscribing the spell. That’s assuming you have gone through the processes to make Ink..
Second Life is just the environment framework used to facilitate the game. The combat can take place anywhere on the SL grid, invisible to non-registered residents. Yesterday I became a registered player of the game, today I was attacked while dancing at a club, no-one around me was any the wiser. However this practice of attacking a new player is very frowned upon, but is as I found out, very possible. I’m sure once I have mastered the skills required it will be a lot of fun.
So back in July I was looking for a nice pair of Angel wings, I found some lovely ones on Markerplace. The description of the wings talked about a roleplay system called Eternal Conflict, which is an invite-only Angels & Demons roleplay game. Correspondingly they have two location themes, Heaven & Hell.
The first collection of images were taken in the Heaven part and I found the place totally enchanting.
I returned recently to revisit the region and explore the Hell part.
From the arrival point you can see a number of round towers, marked Laboratory,Marketplace,Temple, Hall of Death and another away from the others marked “Throne of the Prime God” there is also the visible chasm into a pit of lava.
Hall of Death
These all contain objects clearly pertaining to the various aspects of the game, which I am as yet unfamiliar, so could only guess at their respective purposes.
Throne of the Prince God
This tower set away from the others had no apparent pedestrian access, being suspended above the ground on the cave wall.
I took a few other snaps of this upper level, where are seating and props before heading down into the pit..
I took the rather impressive teleporter down to the lower level:
Down in the lower level as you’d imagine, lots of rivers of lava among impressive statues
After checking a notecard I’d received, I discovered there was more to be found. Another two areas Hell: The Ruins and Heaven’s Archadia
which are located in a different region.
So off to The Ruins I went.
As usual I took snaps around the welcome area..
Quite often arrival points just expect you to go forward, which is why I always check behind me, in case the builder has been imaginative. Here there’s a throne up on a raised platform hidden behind some rocks.
I then headed out following where they expect you to go, towards a large statue:
Here you can go either down into a mine
Or in the other direction to a castle type building:
After a little wander, I thought it was time to go briefly visit the second Heaven location:
I’ll write up about Archadia in a follow up post, since if it’s half as detailed as Hell, it’ll take me a while to explore it!
I saw this place on a destinations guide and thought “oh that’s pretty” and thought I’d go have a look. However when it’s come to writing something about the place, I got a little stuck. It does look lovely, it’s well built and laid out and the music stream is appropriately relaxed. However it just feels like just another high fantasy beauty spot from the many linked off the same guide.
So I asked a fellow visitor for their opinion and their response was:
“ohh it is very magic and peaceful here” and that it was “like a few, but not Lots.”(of other places)
So maybe I was being overly harsh. Stop by and have a look, maybe leave a comment if you think I’m right or wrong. Seeing it for yourself will no doubt be much better than my humble snapshots.
So there’s this place that once existed, by the name of Goatswood. It was formerly a roleplay sim created in 2013. Recently it has been revived by the original creators on a homestead region. So I went and had a wander.
It’s a lovely sim and I wish I could have seen the original, although the owner claims they prefer this newer version. I love to roleplay and this looks like the kind of place I’d like to. According to the welcome notecard there is a detailed backstory, but how much you choose to involve yourself is up to you. It explains the setting and scenario and there are story notecards you can collect if you choose to follow it.