Drune Crossroads

Drune is back!

I missed the last incarnation of this place, since it doesn’t seem to stay for long, so I’m pleased I got to visit this time around. Hopefully it’ll still be there for you to visit when you read this.

To set the scene this is the land description:

Drune Crossroads
A drift down memory lane, with an eldritch tone. Cyberpunk Streets, Cyber Punk City, Sci Fi, Bladerunner, Lovecraft

So you can expect lots of bright neon lights, dark alleyways and (non-drivable)flying cars.

The arrival point is an Underground (Subway) station.

exit through the ticket barriers up the escalator as you would a real station.

This takes you up into a waiting room

Now we get to the interesting part, exiting this area takes you out into a main street where you are bombarded with the expected neon and shopfronts.

You then come to what must be the proclaimed “crossroads”.

You may have noticed in the last picture in the previous gallery I passed a blue Christmas tree, this becomes relevant when you reach the crosroads.

There’s different coloured trees in different directions, this helps you keep your bearings, when at street level at least. I picked red and went that way.

Drune has lots of little nooks and crannies full of detail, as I walked I saw a sliding door open slightly and had a peek.

This one was a car repair place,not super interesting from my point of view, but illustrates the detail put into the place.

When I got to the end of the road there was a junction

I headed right towards the pink neon lighting a stairwell and wasn’t surprised what I found..a bar with a some rather evocative statues at the entrance and some fun solo dance furniture.

Heading through to the back I had a look down at the street below

Next I retraced my steps down to ground level and took the opposite alley that took me to a ground level bar with a somewhat classier feel.

I then took a nearby fire-escape style staircase which seemed to go on for ever, when I reached the top I look over the edge…it’s a long way down!

However up at the top is a whole nother way of seeing the city, via a maze of walkways.

When I reached the apparent end there seemed to fortunately be a lift back down

But when I took it down and followed the subsequent corridor..It led to a locked door!

I had no choice but to go back up and walk around the gangways. But as I said, it’s a bit of a maze and couldn’t find the stairs! I decided to abandon my pedestrian approach that I try to stick to when exploring and took the express route back to the ground, that you could only get away with in SL, jump over the railing. The fall seemed even further than it looked.

Back on the ground I’d landed in what at first glance was a sex venue of some kind, til I read the second line “Cosmetic Surgery”, not what you normally might associate red or pnk neon with, also not a roleplay avenue I’d want to pursue!

On the whole another great incarnation of the cityscape, worth visiting for sure, lots to be found with lots of attention to detail.

Arrival point: http://maps.secondlife.com/secondlife/Real%20Angel%20Estate/33/128/37 Region Rating: Adult
(although it could probaby get away with being rated Moderate, if it weren’t for a few revealing photos on an upper level,since the signage everywhere appears to be merely suggestive and I didn’t find any furniture with adult animations.)

This post was featured on the SecondLife Community Blog on 14th December 2020

Aluvyn skies

This interesting place I came across via a Discord Server called “Seeking Roleplay” where people can chat about roleplay and related topics as well as advertise locations. This is the description given:

Aluvyn Skies… In a world where everything hovers over an ancient Abyss, and one mis-step can mean death… or worse… how will you choose to find your fate? The floating isles of Aluvyn are home to a host of creatures, some familiar, some fantastic, but all are an integral part of the story, and we’re looking for you to join it! Come join us in this unique medieval fantasy world, and see where you fit in – or not… Perhaps it’s your time to make a difference instead of just ‘get along’… Both dark and light creatures fill this universe, and each has their own allure, but you won’t know where your place is unless you try.

It certainly sounded alluring so I went to visit. It’s divided up into a number of different areas, with intriguing names.

[07:59:02] Obibor's Spring: Obibor's Spring is is rich with the scent of rain and river mud. The grass is soft and damp, welcoming to the bare foot. The spring was formed by the God's as one of the ways for residents to claim water, and most wells in the world are filled from one of the springs that are spread around. This specific one is guarded by a Cairn named Obibor. He is gentle, friendly, but protective of the spring. Should anyone try to cause harm to this island, it is said he will remove them rather violently. The spring is open to all who need water....Ava Bloodrose
[07:59:52] The Stone Garden: The Stone Garden is the true geographical center of Aluvyn, as well as the religious center. This island is entirely neutral, no faction or island owns nor operates here. all are welcome to worship and contemplate the universe in the peaceful garden as they walk as close to the gods as one can get. The Stone Garden is thick with magic, and even the plants seem to exhale it. This place is for refreshing oneself, and replenishing the natural pool of energy within one's soul....Ava Bloodrose
[08:10:53] The Traps: The Traps sprawl before you, darkened by greed and a rather think layer of dirt. There is black market trading everywhere you turn, and you might just land yourself with something valuable once in a while. But be wary, you might end up on the pointy end of a blade if you cross the wrong person....Ava Bloodrose
[08:19:57] The Swamps of Vorst: The sound of cicadas, frogs, and the gentle buble of water greets your ears as you enter the swamps. The air is heavy, but somehow still cool in the shade of the cypress trees. Rare herbs and wood can be found among the Swamps, and though the residents of the Swamps are often hearty and strong, they do not prevent wanderers and visitors from traveling and gathering needed materials. You may find them giving sacrifice to Vorst in the depths of the Swamps, or having a cookout around a giant campfire in the village compound....Ava Bloodrose
[08:38:02] The Smog Islands: The heavy scent of incense and opium greet your nose as you enter the Smog Islands. The air is thick with it, and it's hard to tell if the ever lingering fog is a result of the constantly burning incense or if the air here just creates it endlessly. The island is busy with mine workers and traders coming and going, and you get a sense of authority and direction from the imposingly large building that stands over the docks....Ava Bloodrose

Usually I’d insert my images in-between those quotes of local chat, relating to each specific area. However since several times the messages weren’t always triggering when I landed but when I was leaving by the nearest TP arch, it wasn’t always clear which was which. So rather than wrongly organize the images, I’ve made a gallery of all the snaps I took. Of course doing it this way should also be more incentive for you to go explore for yourself.

Landing Point: http://maps.secondlife.com/secondlife/Wild%20River/112/114/4000

Website: https://aluvynskies.enjin.com/

Halloween 2020: This is Halloween

“This is Halloween” quite a self confident name/claim for a location I thought when I saw it on the Destinations, so I had to have a look and see if it lived up to it.

It does certainly give you that kind of feel on arrival, the mandatoryhooded ghoulish figure, twisted trees and some pumpkins.

Behind you are some more trees with an inviting path, so that’s the way I headed

Through the trees and a dark hollow log tunnel, leads you to enchanging night view

and of course, the pumkin patch

Following the paths in any direction take you to a variety of spooky sights, I’ll include a few snaps here, but it’s worth having an explore to feel the spooky atmosphere yourself.

Does it live up to it’s namesake title? Well it has all the expected parts, the conclusion I leave you.

Landing point:http://maps.secondlife.com/secondlife/Bonaire03/112/129/22

Featured on SecondLife Community Blog 19th November 2020

Halloween 2020: Forgotten Souls

Forgotten Souls is a “abandoned frontier town” type of place with some older and newer elements thrown in. The landing point drops you outside a cemetery, but you can’t enter directly from this side so I took a wander.

There appeared to be some lights in the other direction, so I headed that way and found what appeared to be an old store of some kind.

Place unsurprisingly a bit of a wreck, but some figures ehead so I headed in that direction

Which lead me to some of what must be the Lost Souls the place is named for.

I took some stairs outside a near building to give me a bit of a better view

Seeing that there appeared to just be wasteland beyond the living corpses I went back the other way to see what else the town had to offer.

First stop was obviously the Cemetery

Further along what could only be called the main street was a foreboding building on the opposite side, the Asylum.

I just had to have a peek inside..

At the end of the street there appears some kind of ruined train carriage

Seems someone was living in it for some time, but evidently now a long time ago.

following the road around I found the rear of the main street had some shop fronts

Looking at the decayed shop buildings, I almost missed a stone staircase hidden in the mist

So up I inevitably went to investigate

At the top I found a half collapsed columned structure and within it a rather disturbing scene.

I retraced my steps back out to the main street and decided to see if there was any mysteries behind the store I saw on arrival. Sure enough I found a lake behind it.

Along with a number of other buildings that I’ll leave you to explore!

Landing point: http://maps.secondlife.com/secondlife/Forgotten%20Souls/107/119/25

Featured on Secondlife Community Blog 8th October 2020.

Halloween 2020: Dead Mans Island

My next stop for this Halloween seasons wanderings is Dead Mans Island. The name couldn’t be more accurate, you can hardly turn anywhere without sight of a corpse, grave or some spooky sight. It’s fantastic!

I arrived in the hallway of the the regions spooky mansion, which I don’t think is the intended arrival point, but doesn’t really matter.

My view on first arrival arrival

Behind me is the main entrance leading outside

Entrance hallway

Rather than heading out, first I decided to have a look up the stairs

A creaky staircase with lights on upstairs, is that signs of life?

So I up I go and explore the rooms

Back down stairs I went through into the next room that turned out to be the kitchen, but I don’t think it’s regular food being cooked in this cauldron!

Don’t think I want to know what’s in the pot

Back the other way to the main doors outside, leading to a long pathway out into a dark forest.

Outside the gates I found this cute little night watchmen, although I expect they’d object to “cute”.

Then a glance the other way and ..uh..skeleton musicians?

Anyway straight ahead and uphill is where the path leads

At the top I find a solemn monk statue and some suggestions this is the intended Arrival point.

While I survey the forested and swampy landscape below, something unpleasant is surveying *me*.

So back down the hill to investigate what looked like a mine entrance to my left

Bones outside seem a bit foreboding but I go have a look anyway..more bodies!

Exiting the mine I cross very misty the swamp

On the far side I see a building at the top of the hill

I find it guarded by some fearsome creatures, a large Demon and some Hell Hounds.

Inside I find it was at some point a church, but I don’t think there’s been anything Holy about this place for a long time!

After a respectful moment at the altar I head out again and follow the coastline, when I stop to take a moment to look out across the water, I find a werewolf and his victim lying on the ground.

A werewolf and it’s prey

I move on hastily past so as not to interrupt it’s snack and become dessert. Just in case I duck inside a little mausoleum next to the cemetery gates

I wait inside for a few minutes to make sure he’s not followed me, it’s quite comfy!

Moving on into the cemetery it seems fairly empty, presumably because most of the dead are up and about! The main feature of the graveyard is a single large Angel statue…with no head!

Back out onto the coast path there’s a good view across to the spooky Mansion.

I wandered around the rear of the building to see if there was any more sppoks to be seen. Unsurprisingly there’s another graveyard.

Not so many here, maybe was just the homeowner personal cemetery perhaps? As I was about to head back around to the front door, I saw a light further along the coast

Maybe the houses former inhabitants aren’t at rest at all!

Even the nearby vegetation is looking far from healthy!

Dead Mans Island definitely should be on any Halloween fans list to visit.

Mansion hallway: http://maps.secondlife.com/secondlife/Forbidden%20Valley/130/201/33

Hilltop arrival point: http://maps.secondlife.com/secondlife/Forbidden%20Valley/114/18/35

Deadman’s Island Flickr

 

Halloween 2020: Pumpkin Town

It’s been a while since I posted anything about my SL adventures, mainly since I haven’t had time for much. So I thought now we’re into “Halloween Month” in SL I should start again with a seasonal wander. So I headed to “Pumpkin Town”.

This place has been going since 2010 but I don’t recall ever visiting before, certainly not since I started blogging my explorations.

So the arrival point is as pictured in various places and typical of a SL Halloween location..pumpkins everywhere of course!

then behind you is a little jetty and cabin the water, maybe I’ll come back to that.

The “what’s behind me” shot

Following the pathways take you through a shopping area:

Usually not my favourite aspect of SL Halloween, but I did actually buy something for a change!

Further along I find my kind of Halloween location, the creepy places!

The gateway to creepy town is a bridge over a murky swamp

I stopped to have a nosey in the house before crossing

On the other side of the swamp there’s the first of the spooky buildings to explore

Around the back there’s view across a misty lake

Then I had a look in the back door of a nearby place, seemed full of all kinds of curiosities:

Back out onto the path I pass another spook place

Before coming to the crest of a hill and overlooking this intriguing place:

So I go down and have a bit of an explore..

appears to be an abandoned old folks home? Walking out the patio doors at the end gives me a view of the green house..what are those?

I head back in and walk around til I find the door leading into the greenhouse and open it carefully..

Not wanting to become dinner, I close the doors again and make a hasty exit! As I wander the path some more I come to an inviting sigh..”Haunted House”

I followed the signs to this rather imposing building:

I won’t spoil any more surprises, you’ll have to come and check it out for yourself!

Landing point: http://maps.secondlife.com/secondlife/Pixeltrix/18/181/52

Pumpkin Town Blog

Oh..I did go back to the little jetty at the landing point..the boat tied up there is crewed by Skeletons!

Featured on SecondLife Community Blog on 5th October 2020

The Verse – Haven

With the closure of Helix RP region, one of the other suggestions made was a place called Haven, so I went over and had a look.

On arrival I read through the info available, the rules and storyline etc. Here I found that Haven is just part of  a group of 3 RP regions, collectively known as “The Verse”. It’s based around the FireFly TV Series from 2002-2003.

Though being aware of the show, I never followed it, so just went by what the Do’s & Don’t s in the Rules notecard before going for a brief explore. You Do need to click the cube for the InfoPack,it has the rule nc’s (if you’re too lazy to read them, the basic rules are on yellow boards on the walls) but also landmarks for the various key locations throughout the 3 regions. You’ll need these because there doesn’t appear to be a tp pad to leave the arrival point.

I just explored the ground level with just a brief visit to the Capital city that also looks like there’s lots more to explore. Certainly a possibility that needs further investigation.

One final point that may please the Trekkies is that unlike Helix, you’re welcome. Provided you obey the Prime Directive (I’m sure I don’t have to explain that here). There’s info about agreeing with the admins in the notes, if you want to do business or missions you’ll need permission.

Landing point for Haven: http://maps.secondlife.com/secondlife/The%20Verse/148/236/71

Deathlands

I was invited by a friend to go and visit an RP region by the name Deathlands. The name conjures up various possibilities of what it may be like, from a massive graveyard to a giant killing zone like in films such as Predators,The Running Man or Mad Max. The latter type is closer to accurate when you include the words ‘post apocalyptic’.

It’s an abandoned mining town setting with military base aspects, the welcome notecard describes it as:

Industrial, mining & military/civilian island community

The history describes a nuclear attack approximately 60 years previous. This leads to the possibility of mutations of your choice in generations since. So plenty of variety possible excluding any advanced technology, there aren’t even any functioning cars. Varied remains of main street stores through to a submarine.

It’s an interesting place that could lead to some fun RP. I’ll probably be back to explore some more, see what the mine has to offer for starters and see if anything develops.

Arrival point: http://maps.secondlife.com/secondlife/Paradise%20Kingdom/88/35/22

Steam Folk

I love the idea of the Fantasy Faire Bloggers Challenge “Faire Folk” to create a new look for my avatar inspired by the Fairelands.

I did two looks based around the Faire:  Fantasy Faire Folk: Cassiopeia and Fantasy Faire Folk: Under the Pass

I decided I wanted a new steampunk look too, but the Faire wasn’t the ideal place to shop for that. While there are lots of excellence shops at the Faire I couldn’t find quite what I was looking for, so I went to The Engine Room event.  I picked up a few things that I didn’t realise I was missing until I saw them, like this neck corset by Silvery K, hat by Insomnia Angel and new hair to go under it.

Credits:

  • Corset: SteamPunk Corset with Watch (own creation from Full Perm items, ask for details)
  • Leggings: Black Opal – Hawkesworth Red
  • Boots:  Steampunk Boots -Jewel Red
  • Hat: Insomnia Angel . steampunk top hat [wine] (at Engine Room event)
  • Hair: Raven Belle – Luxe Hair
  • Neckpeice: Silvery K..:*SteamDiva Neck Corset
  • Bracers: Steampunk Leather cuffs

Location: NeoVictoria

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