Steam Folk

I loved idea of the Fantasy Faire Bloggers Challenge “Faire Folk” to create a new look for my avatar inspired by the Fairelands.

I did two looks based around the Faire:  Fantasy Faire Folk: Cassiopeia and Fantasy Faire Folk: Under the Pass

I decided I wanted a new steampunk look too, but the Faire wasn’t the ideal place to shop for that. While there are lots of excellence shops at the Faire I couldn’t find quite what I was looking for, so I went to The Engine Room event.  I picked up a few things that I didn’t realise I was missing until I saw them, like this neck corset by Silvery K, hat by Insomnia Angel and new hair to go under it.

Credits:

Location: NeoVictoria

 

Fantasy Faire Folk: Under the Pass

Alara had heard the trembling and vibrations in the ground as she slept during the daylight hours. They got stronger the closer she got to the mountains and home.

She had seen machinery on a large scale sometimes pass nearby as she traveled at night. What were the surface-dwellers doing?

Rather than taking the cave entrance into the centuries old subterranean city her people called home, she decided to investigate what was going on. She climbed the slope in darkness, to a position where she could look down on the surface settlement and froze with shock.

They had always mined the rock miles above her home, but never had she seen a drill of that size! She looked down into the crater trying to visualize the layout of the city below. If they dug much further they would start to uncover old entrance tunnels!

The giant drill that threatens her subterranean home.

She descended the slope away th settlement towards the nearest entrance, she must warn her people. No doubt some would already be scared by the inevitable increased noise, but she suspected the Elders would be dismissing it as just more mining if they had no idea what was above them. Stopped for now, but inevitably that drill will start again.

Credits:

Location: http://maps.secondlife.com/secondlife/Auxentios%20Pass/218/188/50

This fictional piece was written for Fantasy Faire 2020 Faire Bloggers Challenge “Faire Folk”

NeoVictoria Meet & Greet at Fantasy Faire 2020

There were several Meet & Greet sessions at Fantasy Faire for NeoVictoria, the one I was able to attend was on 29th April and it was pretty busy! Quite a few of the existing members were able to attend, so the varied collection of interested players were able to get plenty of answers to any questions they had. I believe we may well have gained a few new players for our community!

Fantasy Faire Folk: Cassiopeia

Visitors may think that the large serpentine statutes around Cassiopeia are just that, statute. They would be wrong.

The statues are meant to be a warning reminder of the planets largest natural predator. Although they have not been seen for a long time and have almost become myth. Yet the evolutionary evidence of the humanoid population cannot be denied, having dark patterned skin that would allow them to blend into natural terrain like a chameleon.

Evidently the humanoid population did not evolve from apes.

Custom dictates bright coloured clothing only be worn in private, going against this is frowned upon particularly by older generations. They say all stories are based on a grain of truth and the same can be said for customs originating from necessity. In this case it was survival.

A question that remains unanswered though is why each serpent statute is accompanied by what those of Earth would call an Angel? Do they represent an alien race? Perhaps a visiting race that destroyed the serpents, to allow the humanoids to thrive. Were they guardians against the serpents, or their keepers? The answers are no doubt long lost.

The serpent statues of Cassiopeia

Credits:

Location: http://maps.secondlife.com/secondlife/Cassiopeia/124/128/65


This fictional piece was written for Fantasy Faire 2020 Faire Bloggers Challenge “Faire Folk”

Fantasy Faire 2020: A different perspective

At the Faire last year I wandered rather aimlessly, I followed the Bubbo Owls storyline and one day I went to a NeoVictoria meet & greet, apart from that I didn’t explore much. It was that meet that would change my perspective, I just didn’t know it at the time.

This year I was at the planning meetings and discussions of what NeoVictoria may do at their meets and discussed what items they would be offering for sale and as gifts. It was this last part that was most relevant, I volunteered to make a freebie gift.

On the evening of the Wednesday before the Faire began I was invited to the “Backstage” group so I could Rez the item for visitors to purchase.

The NeoVictoria stand in Fantasy Faire
With a stage for Roleplays
The drinks barrel I made as a gift

On the Thursday morning I logged back in to have an explore.

It was surreal being in the Faire before it opened. My previous experiences had always been of bustling regions full of people. As usual I didn’t really have much of a plan of what I wanted to see, I just knew I had about 3 hours before the Faire opened and there would be people everywhere. I just wanted to see as much as I could before the masses arrived. 

Since the NeoVictoria store is located in Auxenio’s Pass steampunk region, that’s where I started. When I stepped outside I was blown away by the surroundings. I started walking the paths to see what I found.

A glance down the street

And I see several of these beautiful creations

With the regions being mostly empty except for store owners making final tweaks to their displays and other creators taking the time to wander, it was blissfully quiet.

Blissfully empty streets
The centre of the Region features a massive drill

I stuck mostly to the paths, with occasional detours, wanting to try and see as much as I could in the time I had. Traveling mostly clockwise around the Faire,  I took in the sights of the created locations.  Each one mind blowing or boggling in their design. I got about half way around before I ran out of time, but I had a large collection of snapshots taken as I went around.  Here are some of my favourites.

Now I look forward to exploring the rest of the Faire!

Fantasy Faire 2020 Intro

So it’s this time of year again Fantasy Faire is upon us. Another week and more of exploring beautiful location, roleplay and shopping in aid of Relay for Life in Second Life.

Last year I visited the Faire and for the first time was able to follow their week-long roleplay storyline. That was great fun and I wrote about it in my Bubbo Owls post. This year it appears the RP is called the Grizzly Cubs and I look forward to following this years adventure.

As I’ve mentioned previously, last year I attended a Meet & Greet with the lovely folks from the NeoVictoria Project. I submitted a character and became an official member of the community. They’re holding similar Meet & Greet sessions this year, so I shall be present for at least one of them to help out. I’m also possibly providing a freebie to be given out at the NeoVictoria location at the Faire.

What else is new this year is that I applied to be one of the Official FF Bloggers. However the applications are now closed and my names not on the list. I suspect this is probably due to the quality of my regular images, admittedly lower quality, but it’s usually because they’re un-staged and my focus is the RP or story. (I’ll be remedying that for the Faire) So instead I’m going to try and complete some of their Blogger Challenges   which I’ve copied below:

Faire Folk – create a character from the Fairelands

My New Shiny – show off a shop that is new to you

I Remember – reminisce about previous Fairelands

Faire Life – blog and report about Faire events

The Emblem Project – take a picture with the Fantasy Faire Emblem in your favourite Faireland

All sound fun things to do, combined with following the Cubs RP I just hope I have the time to do it all!

Official Faire Website: https://fantasyfairesl.wordpress.com/

NeoVictoria planning for Fantasy Faire 2020

On the 1st of April I attended a Townhall meeting of the NeoVictoria roleplay members to discuss ideas of what we/they will be doing for Fantasy Faire 2020.



It was last year that I met with them at their Meet & Greet events at the Faire

I wrote about it in this post.

I won’t spoil things by revealing the plans, but there was talks of possible roleplay ideas, freebies and sale items for the charity the Faire supports. They’ll be finalised and released in due time, but they’ll be a lot of fun if everything comes together as planned!

Liddell Correctional Facility – The Zap-Zap chair

A while ago I applied to RP at Liddell Correctional Facility (LCF) which you can read about in this post.

They didn’t technically accept my application, since the character role of Bounty-hunter was unsustainable. However I was able to participate in a storyline into which my character would fit: they had a mass escape.

My story centred around the tracking of an inmate by the name of Jessica May.



In the process of her escape she had taken my friend Megan Sommers, a prison guard, as a hostage.

Sergent Megan Sommers

I went to the prison to offer my services in locating Jess and Megan, they were both very keen on the idea OOCly.

Now I’ve recently tried to not use too many chat logs in my posts, they can be tedious to read, but I will include some here in places as well as summerising.

RP Scene 1: Tracking
At the prison I met with an officer by the name of Frank Timberwood l and played out using some information from him and one of their computers to locate the GPS on Megan’s phone and her car, since Jess had conveniently for me, used that as her getaway vehicle.

[01:32:02] Ava Delaney looks around for a bell or buzzer to get someones attention,finding none  she calls “anyone here?”

[01:32:53] Ava Delaney turns and sees an officer outside the glass doors to the yard

[01:33:00] Frank Timberwood leans against his car reading his recent reports. He then gazes and puts his attention on a stranger at the desk. He opens up the door and walks up to her “Hello there, is there a problem?”
[01:34:57] Ava Delaney smiles “no problem, in fact I’m here to help” holds out her Bounty hunters licence ID ” I believe you’re missing a few of your..guests?
[01:35:26] Ava Delaney : name is Delaney, Ava Delaney.
[01:36:51] Ava Delaney : I also have this “reaches into a pocket and holds out a letter on LCF headed paper requesting her assistance
[01:37:46] Frank Timberwood nods as he sees that she’s a bounty hunter “Hmm, yes we do. You must be the bounty hunter I heard about.” he says seeing the paper “Well, welcome aboard on the manhunt.”
[01:39:30] Ava Delaney smiles “Thankyou, now the papers didn’t reveal which officer was taken, but given the fact she’s not answered her phone since the escape..it was Somers wasn’t it?”
[01:40:05] Long Range: Vadik30 Resident [46m]
[01:41:32] Frank Timberwood nods “Yes, it has come to our attention that a certain Jessica May has her at the moment. We don’t know her location, yet.”
[01:42:52] Ava Delaney : Damnit. I knew her attitude would get her in trouble one of these days, or just being in the wrong place in here I suppose.
[01:43:04] Ava Delaney : Well I can help with locating her, she and I have been friends for a long time, since we both do dangerous work, we put certain measures in place.
[01:44:51] Ava Delaney : Can you get me the contents of her locker? Or let me see it?
 
[01:45:16] Frank Timberwood raises an eyebrow and nods “Sure… Follow me.”
[01:46:07] Ava Delaney : Which ones hers?
[01:46:19] Frank Timberwood points at one of the lockers “It’s the third one, it has her name labelled on it.”
[01:47:54] Ava Delaney goes to the indicated locker and opens it and starts to rummage
 
I search Megans locker for clues
[01:49:27] Ava Delaney goes through various items, purse, civvie clothes but something is missing..and turns back to the officer “No phone”
[01:50:16] Frank Timberwood folds his arms “It might be in the car that May took to escape with Sommers… I think it was Sommer’s personal car or maybe Sommers has it with her.”
[01:50:47] Ava Delaney : well she wouldn’t have left home without it, so yes, she must have left it in her car..that should make this a bit easier
[01:51:35] Ava Delaney : if the battery has held up, it’s been a few days since the escape
[01:52:06] Frank Timberwood nods “But why do you need the phone? Don’t you have her number?”
[01:52:20] Ava Delaney : but if not, I’ll locate the car, but I’ll need some info from you for that
[01:52:36] Ava Delaney : Sorry, I didn’t catch your name..?
[01:53:09] Frank Timberwood : “Officer Timberwood, but you can call me Frank.”
[01:53:56] Ava Delaney : Thankyou Frank, well the phone should be traceable if there’s any juice left in the battery.
[01:54:47] Ava Delaney : or if the inmate was dumb enough to charge it
[01:54:52] Ava Delaney : or use it
[01:55:47] Frank Timberwood nods “Which she probably has used. Which is dumb for her but good for us.”
[01:56:22] Ava Delaney : indeed, can I use a computer here?
[01:57:18] Frank Timberwood points towards the desk “Sure, you can use the ones on the desk.”
[01:57:40] Ava Delaney : despite being friends Megan obviously didn’t want nosey old me tracking her wherever , but I can if needed.
[01:57:53] Ava Delaney heads out to the reception area
[01:58:12] Frank Timberwood opens the door “Use the one in the middle, that one is mostly used to track suspects down.”
[01:59:54] Ava Delaney takes a set then realises the pc is obviously locked “can you login so I can get a broweser up?
[02:00:51] Frank Timberwood goes towards the computer and types in the password to login to the databases “There ye go, if there’s something… Ask me so I can be a bit of an aid to you as well.”
[02:03:50] Ava Delaney types in a seemingly random address into a web browser that’ blank apart from a single text entry box and types in a code, taking her into another page of input boxes. She turns to Frank, need a few details, they might seem random, but dhe changs them regularly.
[02:04:11] Ava Delaney : Can you remind me her badge number?
[02:04:47] Frank Timberwood : “From who exactly?”
[02:05:27] Ava Delaney : sorry,Megans officer badge number
[02:06:01] Frank Timberwood : “Ah yes, I think it was…” he gives out Sommers’ badge number
[02:06:25] Ava Delaney enters the code
[02:07:10] Ava Delaney : “And she had locker number 3..” enters that in a box
[02:07:36] Ava Delaney : She didn’t want me using this uless I’d actually been here and spoken to someone, i.e. a real emergency
[02:08:21] Ava Delaney : last question, which inmate would Megan consider the most dangerous?
[02:08:44] Ava Delaney : you know them I don’t obviously
[02:09:56] Frank Timberwood he scratches his head “That’s a tough one… I would say Jessica May as I’ve heard that she is a corrupt officer and a manipulator.”
[02:12:01] Ava Delaney the name in and hits Enter. Two sets of co-ordinates appear on the screen. One labelled Phone, the other Car. Turns to Frank.
 
Using prison computer to find Megan
[02:12:27] Ava Delaney : There we go, somewhere to start
[02:13:39] Ava Delaney : I did  say “certain measures”
[02:13:53] Frank Timberwood : “Alrighty, that’s good. So what now?”
[02:14:13] Ava Delaney : Now, I go hunting
[02:15:01] Ava Delaney taps the co-ordinates into her phone and closes the page.
[02:16:01] Ava Delaney : You have a spare radio I can borrow? So I can tell you where to send the van?
[02:16:56] Frank Timberwood takes out his radio and hands it over “Here ye go, I bet you know how to use it right?”
[02:18:17] Ava Delaney smiles and nods “Yes, thanks” and stashes it inside her jacket. I’ll be off then, hopefully next time we meet I’ll have Sommers and May with me.
[02:19:31] Frank Timberwood nods “Take care my friend, Jessica May is a dangerous woman.”
[02:20:08] Ava Delaney smiles over her shoulder as she heads out the door ” So am I”.

 

RP Scene 2: Hunting

The location of Megan’s car was in a rather rundown part of town, the only place showing any signs of life was a tatty looking bar with a couple of probable prostitutes loitering outside.

Megans abandoned car
I found Jess in the bar

Unsurprisingly I found Jess inside having a celebratory drink enjoying her newfound freedom, but no sign of Megan.

Jess hadn’t thought to leave the car somewhere further from where she might be found. This confirmed what I’d been told, that while Jess was  psychotic murderous bitch, she wasn’t too bright.

(I should clarify here for those not so familiar with RP, that I am referring to the fictional characters described personality, created by their typist. Most definitely Not calling the real-life person behind the keyboard stupid.)

There followed an inevitable confrontation in the bar where I was too bold and ended up taking a gunshot in the chest as a result. Thank heavens for modern bullet proof vests.

Jess bolted out the door and met an accomplice, by the time I was up on my feet and able to pursue the pair of them had quite a head start.

I came in sight of them again near the waterfront where they were already in a boat, seems Jess might not be so smart but her unknown accomplice was.


I fired a few shots at them but I couldn’t risk killing Jess because I didn’t know where Megan was and the boat was too small for her to be onboard.

So I made a call on the radio I’d borrowed from officer Timberwood to update him and suggest they call the coastguard to follow them.

[06:25:15] Ava Delaney stands on the rocks looking out over the harbour as her quarry escapes. She takes out the radio she got from Frank and switches it on “Calling officer Timberwood, this is Ava Delaney. I have an update on Jessica May. Over”

[06:26:49] Frank Timberwood takes out his radio and responds “This is Timberwood, loud and clear, over.”
[06:30:06] Ava Delaney : I found Sommers car right where I expected it to be, jumpsuit in the backseat and signs of blood. Found May at a close by bar but she took a shot at me and slipped past me.
[06:30:29] Ava Delaney : She has an accomplice tall unidentified blonde male
[06:31:14] Ava Delaney : he had a boat waiting
[06:31:43] Frank Timberwood : “Do you need a medic to come to your location to heal that shot?”
[06:32:57] Ava Delaney : Negative, I was wearing a vest, so just gonna be sore and bruised. They were last seen heading west at Morelock Point
[06:33:24] Ava Delaney : Better notify the coastguard
[06:34:02] Frank Timberwood : “Do you need backup, or any assistance?” he hears her mentioning the coastguard “I’ll notify them to check the west side of Morelock Point, over.”
[06:37:18] Ava Delaney : “I’m fine for now, I’ll call you again when I have more information, for now I’m going back to that bar and search around for signs of Sommers. Over”
[06:38:17] Frank Timberwood : “Alright, take care, Ms. Delaney. Over.”
[06:41:03] Ava Delaney : “Thanks, Timberwood. Delaney out”
[06:41:19] Ava Delaney stashes the radio safely away


That unfortunately became the last part of the chase I was able to play out, but not the end of the story. Due to a combination of timezone differences and the inconvenience of the Christmas holidays, I was unable to make it to the locating Megan or the Capture of Jess stages of the storyline. Which was very disappointing.

However I did make a visit to Jess at the prison after her capture. When I was supposedly dropping off an application to become a guard at the prison, which never happened, but also to gloat a little. Although obviously I was not too pleased about getting shot, I conceded that I was pushing my luck in the situation  resulting the damage to my rather expensive vest.

As you may have seen from Jess’s prison record above she was a Death Row inmate. This meant her escape and subsequent re-capture didn’t really change her sentence, just delayed it a little while. I was unable to attend the event but I have some pictures taken on the day, provided by Jess. You can see however that they are quite thorough and take it very seriously.

The original date scheduled for her execution was 16th of January 2020, in the end the (Roleplay) Death of Jessica May by electrocution (or “zap-zap chair” as the group call it) happened on 15th of February 2020.

Jess has since created a new character to play at the prison, which is fairly common in these situations. The new character may well have a different temperament, attitude and definitely a different appearance. Just as an actor plays a character in a movie or play.

Return to the Jungle: Korat Village & Trading Post

As I mentioned I would in a previous post I returned to the Taluna continent which is styled to represent the Southern Jungles of the planet Gor.

It is made up of 7 regions and they are described as follows:

Here, dwell the tribes of the:
• Toki Aka’am Taluna,
• Veck En Taluna,
• Wa Ngao Taluna,
• Wildings

Here you will find refuges:
• Korat Trading Post,
• Village of Korat.

Seven lands comprise the Taluna Continent. Three are Safe Lands, places for healing, rest, and learning. There is no forced collaring and absolutely no threats of violence will be tolerated in Safe Lands. These are:
• Jungles of Gor
• Korat Cove
• Jungles of Mist

The remaining four lands allow full Gorean role play. Prior to combat and capture, some Role Play (RP) must be conducted. These are:
• Jungles of Schendi (Southern Jungles)
• Jungles of Ushindi
• Jungle of Sheba
• TMP

The Korat Trading Post is a non-combat Safe Zone (as all trade points are, by Gorean custom). All taverns are non-combat.

I arrived at the Kort Village landing point since that was the landmark I had from years past.

I wandered up into the village where I saw various gorean food props for sale

Gorean foodstuffs for sale

among a number of straw huts

Outside the food stall and in these huts are areas for playing “The Game”, the only Gorean board game.

There is also a 2 storey building that seemed a bit out of place. I wandered around but that was pretty much all there was to see here. I headed back down to the dock where I had arrived. Where I found a small boat that I’d missed when I arrived.

Sitting in this ferries you along the coastline to Korat Trading Post

The landing dock, watch your step!

A better view of the waterside of the trading station

(Remember to stand up as soon as you arrive or the boat will vanish and drop you in the water!)

You have to cross a bridge to get into the trading post

I entered the main trade area where there were a number of trade carts as you cross through the main area before you come to a number of buildings including a tavern and a healers premises. You can see here there are a number of signed entryways heading into the jungle.

Numerous trading stalls

One of the entryways into the jungle

A Tavern to the left and a large Healers premises to the right.

Another seaward entryway

The fact there is a second seaward entrance, makes me wonder which way the region owners actually intend for you to arrive. But either way these places provide plenty of opportunity for RP for those that don’t want to play “pew, pew” with bows and arrows in the jungle.

Exploring the outskirts of Lydius

I headed to Lydius again to try and give it a better explore and see if I could meet anyone new. This time I opted to enter via the safer seaward side (docks are always safezones in SL Gor).

Arriving at the Lydius dock
A glance back out seaward
The dock gate

This way I might explore in relative safety.

Beyond the dock gate I found quite a sizeable area of land

The city gates in the distance
A glance to the Left..
A glance to the Right..

I headed for the gates of the city, but they were unsurprisingly locked.

Knock, knock..no-one home.
The building I saw in the distance was a Tavern

Since there was evidently no-one home I decided to explore the other buildings in the area, one of which turned out to be a tavern.

Inside a girl was dancing for her Master

I went and introduced myself and joined him in a vacant chair

Introducing myself



His girl by the name of Roxanne, made me a drink while I chatted with the man,Dirk.

Served a drink by Roxanne

I talked with him of where I was based across the river and of my recent encounter at the other city gate. He told me of who I might contact to get a key to the city gates and that there were homes available inside, so I may consider that.

He then escorted me safely to the city gates since he was returning to his home inside.

Dirk wishes me safe paths at the gates of Lydius