Something a little different – Fallout: Wormwood (CLOSED)

Wormwood has CLOSED.

(More precisely the community I blogged about has moved on or disbanded, I don’t know the details. However the location is still there, if you vistit now (August 2021) it’s a lovely garden location.)

This is a first for me. While I was busy blogging about Fantasy Faire I received a random notecard. It was an invitation to visit and maybe blog this place. The location is based around the Fallout games, while I’m aware of them I’ve never played any of them. That means I’m really going into this blind and means I’ll probably miss any references to places names or locations, so you’ll have to forgive me for that.  Kinda how I like it when exploring in SL really, usually my only research of a place is just enough to ensure I’m dressed appropriately. In this case that resulted in a combat suit with weapon accessories. I did consider a helmet, probably would have been advisable for an IC visit due to the environment, but I just couldn’t find one that I felt worked with the suit.

The all-important landing area that gives your first impression is a small fenced area clear of clutter, just staff online boards, information about Factions, vendors for a group gift outfits and a table that offers free weapons:

[04:57:42] Second Life: Free Weapons Giver owned by Bishop Slade gave you '10mm Pistol 1' .
 'Carter Knife'.
 'NCR Standard Issue M16'.
'NCR Standard Issue M16 (Slung)'.
'10mm Pistol'.
'US army Mag Pouch'.

There’s also a rentals board but it’s thankfully relatively discreet and there’s no nagging signs to ruin the atmosphere.

Heading through the nearby archway you arrive on the street where you get a very clear idea of what kind of place you’ve come to, cracked tarmac, boarded up ruined buildings and most noticiably, a green sky. That’s what suggests some kind of natural disaster, that there’s a story, seperating it from many other post-apocolyptic style locations.

I headed down the main road checking out various places along the way, but not exploring inside yet.

When I get to the far end there’s a large “This Way” neon sign. Presumably it meant the nearest doorway which opened into what seems to be a power station control room. Here you meet one of the several NPC’s that are dotted around the region. (Of course it could also have implied using the stairs, although that takes you to a rental, but also a good spot to jump over the wall into the power station yard, if you didn’t want use the doors.)

Unsubtle guidance is sometimes useful
[10:23:40] Engineer Sophia: Hey! I need someone to go check the power lines for me. Can you head out to the Wastelands and check they are all looking ok? I'll pay you for your time of course. Here, take this radio with you so we can communicate out there. Head up the main street, take a right at Slocum Joe's, head straight through the tunnel and then you'll be at the Wastelands. You know, the desert? Check all the lines on the right side of the street. Theres 12 lines in total out there. Make sure you check all 12 before you come back here, I'll radio you when you can come back.

So I did as she asked, followed the directions and went to check all the powerline poles in the “Watelands” which are appropriately named. Out here is very dusty and barren like a scene from a Mad Max film.

[10:37:13] Power Line 1/12: You check the line for any signs of damage, it looks fine.
[10:36:54] Power Line 2/12: You check the line for any signs of damage, it looks fine.

After clicking all the ones that gave a response I heard from Sophia:

[10:53:22] Engineer Sophia: *RADIO STATIC* ~~ Looks like that's the last one. Come on back and I'll pay you. Over and out ~~ *RADIO STATIC*
[10:54:57] Engineer Sophia: Good job out there today, heres 20 caps.

Caps here referring to a HUD system the region uses, it’s automatically attached when you accept the SL Experience upon arrival.

I then started to explore a bit more there being a small alley adjacent to the control room, I headed down it to see where it led. Through some undergrowth, on what used to be a back street, littered with broken down cars I come through some fencing onto a basketball court. Either end is fenced so I cut through the building opposite, between some more cars and undergrowth onto a main street.

The street ended in one of the teleporter arches leading to an out of town forested area on the coast. If it wasn’t for that green sky you could easily have thought you’d returned to somewhere normal, but it is a lovely landscape to explore.

Seems I’m headed to Bear Creek

All these explorations were along the West side of the region (the teleporter arches taking you to different altitudes), perhaps the opposite side has similar locations to explore behind the row of abandoned premises, but I’ll leave that to you to discover, along with the odd npc or two located inside some of them. If that’s not enough there is a whole second region to the North to explore! The quickest way to get  there is by clicking on the signs to the left of the teleport arch at the arrival point.

Website: https://falloutwormwoodsl.wixsite.com/main

Landing poing: http://maps.secondlife.com/secondlife/Heather/250/16/701

Outfit Credits:

 

This post was featured on the SecondLife Community Blog on 21st May 2021 (Just hours after publishing, which is another first I think.)