Halloween 2020: Pumpkin Town

It’s been a while since I posted anything about my SL adventures, mainly since I haven’t had time for much. So I thought now we’re into “Halloween Month” in SL I should start again with a seasonal wander. So I headed to “Pumpkin Town”.

This place has been going since 2010 but I don’t recall ever visiting before, certainly not since I started blogging my explorations.

So the arrival point is as pictured in various places and typical of a SL Halloween location..pumpkins everywhere of course!

then behind you is a little jetty and cabin the water, maybe I’ll come back to that.

The “what’s behind me” shot

Following the pathways take you through a shopping area:

Usually not my favourite aspect of SL Halloween, but I did actually buy something for a change!

Further along I find my kind of Halloween location, the creepy places!

The gateway to creepy town is a bridge over a murky swamp

I stopped to have a nosey in the house before crossing

On the other side of the swamp there’s the first of the spooky buildings to explore

Around the back there’s view across a misty lake

Then I had a look in the back door of a nearby place, seemed full of all kinds of curiosities:

Back out onto the path I pass another spook place

Before coming to the crest of a hill and overlooking this intriguing place:

So I go down and have a bit of an explore..

appears to be an abandoned old folks home? Walking out the patio doors at the end gives me a view of the green house..what are those?

I head back in and walk around til I find the door leading into the greenhouse and open it carefully..

Not wanting to become dinner, I close the doors again and make a hasty exit! As I wander the path some more I come to an inviting sigh..”Haunted House”

I followed the signs to this rather imposing building:

I won’t spoil any more surprises, you’ll have to come and check it out for yourself!

Landing point: http://maps.secondlife.com/secondlife/Pixeltrix/18/181/52

Pumpkin Town Blog

Oh..I did go back to the little jetty at the landing point..the boat tied up there is crewed by Skeletons!

Featured on SecondLife Community Blog on 5th October 2020

Hellas Crater Expansion

There has been little to write since my last post about the Crater and its denizens. This mainly because we had to find an alternative land rental in SL, so for a while there wasn’t actually a crater at all. As a result there’s now plenty to show you all.

The new parcel is larger than the last one so the crater is able to be larger larger, but it also spans multiple locations via some teleport doors.

New Landing Point

Out the door and through a tunnel (tp gate) and you arrive in the main crater, which is fairly similar to the previous one.

New Crater entry point

The difference in size is immediately evident as soon as you start walking and more buildings than previously making use of it.

The various doorways and entryways tp you to other locations smoothly, such as the stacked storage crates lead to rentals.

I rented the smallest of the crates.

The large crate with the purple neon is the entryway to a bar/club venue called Muses.

Muses bar/club

I mentioned at the start that there were other places connected to the crater, to get to those we go back to the landing point. Instead of going out the doorway and through the tunnel, to the left there is a shuttle:

Shuttle located at arrival point (I had my graphics on Ultra for these photos and had to actually reduce the particle count to make it visible through the dust)

Clicking this sends you to a small transport hub with a number of landing pads

Transport junction

Heading off through the archway takes you to a small cityscape location.

City arrival point

It’s a fairly small place, but for the RP it doesn’t need to be big at all.

The story here is that the route I took to get here is like a supply run for the crater. Some of the not-so-legitimate plants grown in the greenhouse are traded for supplies.

Now we have our locations set up again, the story can continue..

Landing Point: http://maps.secondlife.com/secondlife/Kind/182/178/3001

Featured on Secondlife Community Blog 3rd August 2020

Lydius City Inn and Tavern

In a previous post I visited the Tavern outside the walls and another time I had explored inside the city with potential plans to move there.

The decision has now been made for me however, the forest homestead is closing due to funding issues. So everyone based there is moving to the Lydius region, which is Full region rather than Homestead.

So I paid another visit to the City to explore housing and character role opportunities.

So I approached the gates of Lydius to find them surprisingly open and a guard sleeping in the doorway.

Sleeping guard at the open gates

I stated my business and intent to find new lodgings and perhaps run the Inn or Tavern. When I mentioned I already had girls that could work in there in various roles,(which is true I’m still in contact with a couple of them from my old Tavern) he seemed very interested in showing me the places.

The potential issue here however is the differences between an Inn and a Tavern in Gorean lore. Lydius is a BTB (By The Book) region, meaning it’s supposed to stick strictly to the lore.

In Gorean lore the only females you’d find in a Tavern would be those on their knees serving drinks, dancing mostly naked, or on their backs in curtained-off alcoves. Taverns are basically male-only drinking dens. So having a female proprietor would be most irregular.

The Tavern is nearest, with the Inn at far end.

On the other hand an Inn is a much more respectable establishment. More suited to providing accommodation to visiting merchants or similar.

Inside the Tavern. The Inn is pretty much identical.

Neither place is currently used often, mainly due to lack of proprietor and serving girls.

I have to decide if I want to take on the role of innkeeper or not. It may be dependant on the availability of my former serving girls, (or recruiting new ones) since no place can be run properly without them.

This post was featured on the SecondLife Community Blog on 11th June 2020.