At the Faire last year I wandered rather aimlessly, I followed the Bubbo Owls storyline and one day I went to a NeoVictoria meet & greet, apart from that I didn’t explore much. It was that meet that would change my perspective, I just didn’t know it at the time.
This year I was at the planning meetings and discussions of what NeoVictoria may do at their meets and discussed what items they would be offering for sale and as gifts. It was this last part that was most relevant, I volunteered to make a freebie gift.
On the evening of the Wednesday before the Faire began I was invited to the “Backstage” group so I could Rez the item for visitors to purchase.
On the Thursday morning I logged back in to have an explore.
It was surreal being in the Faire before it opened. My previous experiences had always been of bustling regions full of people. As usual I didn’t really have much of a plan of what I wanted to see, I just knew I had about 3 hours before the Faire opened and there would be people everywhere. I just wanted to see as much as I could before the masses arrived.
Since the NeoVictoria store is located in Auxenio’s Pass steampunk region, that’s where I started. When I stepped outside I was blown away by the surroundings. I started walking the paths to see what I found.
With the regions being mostly empty except for store owners making final tweaks to their displays and other creators taking the time to wander, it was blissfully quiet.
I stuck mostly to the paths, with occasional detours, wanting to try and see as much as I could in the time I had. Traveling mostly clockwise around the Faire, I took in the sights of the created locations. Each one mind blowing or boggling in their design. I got about half way around before I ran out of time, but I had a large collection of snapshots taken as I went around. Here are some of my favourites.
Now I look forward to exploring the rest of the Faire!
So it’s this time of year again Fantasy Faire is upon us. Another week and more of exploring beautiful location, roleplay and shopping in aid of Relay for Life in Second Life.
Last year I visited the Faire and for the first time was able to follow their week-long roleplay storyline. That was great fun and I wrote about it in my Bubbo Owls post. This year it appears the RP is called the Grizzly Cubs and I look forward to following this years adventure.
As I’ve mentioned previously, last year I attended a Meet & Greet with the lovely folks from the NeoVictoria Project. I submitted a character and became an official member of the community. They’re holding similar Meet & Greet sessions this year, so I shall be present for at least one of them to help out. I’m also possibly providing a freebie to be given out at the NeoVictoria location at the Faire.
What else is new this year is that I applied to be one of the Official FF Bloggers. However the applications are now closed and my names not on the list. I suspect this is probably due to the quality of my regular images, admittedly lower quality, but it’s usually because they’re un-staged and my focus is the RP or story. (I’ll be remedying that for the Faire) So instead I’m going to try and complete some of their Blogger Challenges which I’ve copied below:
Faire Folk – create a character from the Fairelands
I won’t spoil things by revealing the plans, but there was talks of possible roleplay ideas, freebies and sale items for the charity the Faire supports. They’ll be finalised and released in due time, but they’ll be a lot of fun if everything comes together as planned!
A while ago I applied to RP at Liddell Correctional Facility (LCF) which you can read about in this post.
They didn’t technically accept my application, since the character role of Bounty-hunter was unsustainable. However I was able to participate in a storyline into which my character would fit: they had a mass escape.
My story centred around the tracking of an inmate by the name of Jessica May.
In the process of her escape she had taken my friend Megan Sommers, a prison guard, as a hostage.
I went to the prison to offer my services in locating Jess and Megan, they were both very keen on the idea OOCly.
Now I’ve recently tried to not use too many chat logs in my posts, they can be tedious to read, but I will include some here in places as well as summerising.
RP Scene 1: Tracking At the prison I met with an officer by the name of Frank Timberwood l and played out using some information from him and one of their computers to locate the GPS on Megan’s phone and her car, since Jess had conveniently for me, used that as her getaway vehicle.
[01:32:02] Ava Delaney looks around for a bell or buzzer to get someones attention,finding none she calls “anyone here?”
[01:32:53] Ava Delaney turns and sees an officer outside the glass doors to the yard
[01:33:00] Frank Timberwood leans against his car reading his recent reports. He then gazes and puts his attention on a stranger at the desk. He opens up the door and walks up to her “Hello there, is there a problem?”
[01:34:57] Ava Delaney smiles “no problem, in fact I’m here to help” holds out her Bounty hunters licence ID ” I believe you’re missing a few of your..guests?
[01:35:26] Ava Delaney : name is Delaney, Ava Delaney.
[01:36:51] Ava Delaney : I also have this “reaches into a pocket and holds out a letter on LCF headed paper requesting her assistance
[01:37:46] Frank Timberwood nods as he sees that she’s a bounty hunter “Hmm, yes we do. You must be the bounty hunter I heard about.” he says seeing the paper “Well, welcome aboard on the manhunt.”
[01:39:30] Ava Delaney smiles “Thankyou, now the papers didn’t reveal which officer was taken, but given the fact she’s not answered her phone since the escape..it was Somers wasn’t it?”
[01:40:05] Long Range: Vadik30 Resident [46m]
[01:41:32] Frank Timberwood nods “Yes, it has come to our attention that a certain Jessica May has her at the moment. We don’t know her location, yet.”
[01:42:52] Ava Delaney : Damnit. I knew her attitude would get her in trouble one of these days, or just being in the wrong place in here I suppose.
[01:43:04] Ava Delaney : Well I can help with locating her, she and I have been friends for a long time, since we both do dangerous work, we put certain measures in place.
[01:44:51] Ava Delaney : Can you get me the contents of her locker? Or let me see it?
[01:45:16] Frank Timberwood raises an eyebrow and nods “Sure… Follow me.”
[01:46:07] Ava Delaney : Which ones hers?
[01:46:19] Frank Timberwood points at one of the lockers “It’s the third one, it has her name labelled on it.”
[01:47:54] Ava Delaney goes to the indicated locker and opens it and starts to rummage
[01:49:27] Ava Delaney goes through various items, purse, civvie clothes but something is missing..and turns back to the officer “No phone”
[01:50:16] Frank Timberwood folds his arms “It might be in the car that May took to escape with Sommers… I think it was Sommer’s personal car or maybe Sommers has it with her.”
[01:50:47] Ava Delaney : well she wouldn’t have left home without it, so yes, she must have left it in her car..that should make this a bit easier
[01:51:35] Ava Delaney : if the battery has held up, it’s been a few days since the escape
[01:52:06] Frank Timberwood nods “But why do you need the phone? Don’t you have her number?”
[01:52:20] Ava Delaney : but if not, I’ll locate the car, but I’ll need some info from you for that
[01:52:36] Ava Delaney : Sorry, I didn’t catch your name..?
[01:53:09] Frank Timberwood : “Officer Timberwood, but you can call me Frank.”
[01:53:56] Ava Delaney : Thankyou Frank, well the phone should be traceable if there’s any juice left in the battery.
[01:54:47] Ava Delaney : or if the inmate was dumb enough to charge it
[01:54:52] Ava Delaney : or use it
[01:55:47] Frank Timberwood nods “Which she probably has used. Which is dumb for her but good for us.”
[01:56:22] Ava Delaney : indeed, can I use a computer here?
[01:57:18] Frank Timberwood points towards the desk “Sure, you can use the ones on the desk.”
[01:57:40] Ava Delaney : despite being friends Megan obviously didn’t want nosey old me tracking her wherever , but I can if needed.
[01:57:53] Ava Delaney heads out to the reception area
[01:58:12] Frank Timberwood opens the door “Use the one in the middle, that one is mostly used to track suspects down.”
[01:59:54] Ava Delaney takes a set then realises the pc is obviously locked “can you login so I can get a broweser up?
[02:00:51] Frank Timberwood goes towards the computer and types in the password to login to the databases “There ye go, if there’s something… Ask me so I can be a bit of an aid to you as well.”
[02:03:50] Ava Delaney types in a seemingly random address into a web browser that’ blank apart from a single text entry box and types in a code, taking her into another page of input boxes. She turns to Frank, need a few details, they might seem random, but dhe changs them regularly.
[02:04:11] Ava Delaney : Can you remind me her badge number?
[02:04:47] Frank Timberwood : “From who exactly?”
[02:05:27] Ava Delaney : sorry,Megans officer badge number
[02:06:01] Frank Timberwood : “Ah yes, I think it was…” he gives out Sommers’ badge number
[02:06:25] Ava Delaney enters the code
[02:07:10] Ava Delaney : “And she had locker number 3..” enters that in a box
[02:07:36] Ava Delaney : She didn’t want me using this uless I’d actually been here and spoken to someone, i.e. a real emergency
[02:08:21] Ava Delaney : last question, which inmate would Megan consider the most dangerous?
[02:08:44] Ava Delaney : you know them I don’t obviously
[02:09:56] Frank Timberwood he scratches his head “That’s a tough one… I would say Jessica May as I’ve heard that she is a corrupt officer and a manipulator.”
[02:12:01] Ava Delaney the name in and hits Enter. Two sets of co-ordinates appear on the screen. One labelled Phone, the other Car. Turns to Frank.
[02:12:27] Ava Delaney : There we go, somewhere to start
[02:13:39] Ava Delaney : I did say “certain measures”
[02:13:53] Frank Timberwood : “Alrighty, that’s good. So what now?”
[02:14:13] Ava Delaney : Now, I go hunting
[02:15:01] Ava Delaney taps the co-ordinates into her phone and closes the page.
[02:16:01] Ava Delaney : You have a spare radio I can borrow? So I can tell you where to send the van?
[02:16:56] Frank Timberwood takes out his radio and hands it over “Here ye go, I bet you know how to use it right?”
[02:18:17] Ava Delaney smiles and nods “Yes, thanks” and stashes it inside her jacket. I’ll be off then, hopefully next time we meet I’ll have Sommers and May with me.
[02:19:31] Frank Timberwood nods “Take care my friend, Jessica May is a dangerous woman.”
[02:20:08] Ava Delaney smiles over her shoulder as she heads out the door ” So am I”.
RP Scene 2: Hunting
The location of Megan’s car was in a rather rundown part of town, the only place showing any signs of life was a tatty looking bar with a couple of probable prostitutes loitering outside.
Unsurprisingly I found Jess inside having a celebratory drink enjoying her newfound freedom, but no sign of Megan.
Jess hadn’t thought to leave the car somewhere further from where she might be found. This confirmed what I’d been told, that while Jess was psychotic murderous bitch, she wasn’t too bright.
(I should clarify here for those not so familiar with RP, that I am referring to the fictional characters described personality, created by their typist. Most definitely Not calling the real-life person behind the keyboard stupid.)
There followed an inevitable confrontation in the bar where I was too bold and ended up taking a gunshot in the chest as a result. Thank heavens for modern bullet proof vests.
Jess bolted out the door and met an accomplice, by the time I was up on my feet and able to pursue the pair of them had quite a head start.
I came in sight of them again near the waterfront where they were already in a boat, seems Jess might not be so smart but her unknown accomplice was.
I fired a few shots at them but I couldn’t risk killing Jess because I didn’t know where Megan was and the boat was too small for her to be onboard.
So I made a call on the radio I’d borrowed from officer Timberwood to update him and suggest they call the coastguard to follow them.
[06:25:15] Ava Delaney stands on the rocks looking out over the harbour as her quarry escapes. She takes out the radio she got from Frank and switches it on “Calling officer Timberwood, this is Ava Delaney. I have an update on Jessica May. Over”
[06:26:49] Frank Timberwood takes out his radio and responds “This is Timberwood, loud and clear, over.”
[06:30:06] Ava Delaney : I found Sommers car right where I expected it to be, jumpsuit in the backseat and signs of blood. Found May at a close by bar but she took a shot at me and slipped past me.
[06:30:29] Ava Delaney : She has an accomplice tall unidentified blonde male
[06:31:14] Ava Delaney : he had a boat waiting
[06:31:43] Frank Timberwood : “Do you need a medic to come to your location to heal that shot?”
[06:32:57] Ava Delaney : Negative, I was wearing a vest, so just gonna be sore and bruised. They were last seen heading west at Morelock Point
[06:33:24] Ava Delaney : Better notify the coastguard
[06:34:02] Frank Timberwood : “Do you need backup, or any assistance?” he hears her mentioning the coastguard “I’ll notify them to check the west side of Morelock Point, over.”
[06:37:18] Ava Delaney : “I’m fine for now, I’ll call you again when I have more information, for now I’m going back to that bar and search around for signs of Sommers. Over”
[06:38:17] Frank Timberwood : “Alright, take care, Ms. Delaney. Over.”
[06:41:03] Ava Delaney : “Thanks, Timberwood. Delaney out”
[06:41:19] Ava Delaney stashes the radio safely away
That unfortunately became the last part of the chase I was able to play out, but not the end of the story. Due to a combination of timezone differences and the inconvenience of the Christmas holidays, I was unable to make it to the locating Megan or the Capture of Jess stages of the storyline. Which was very disappointing.
However I did make a visit to Jess at the prison after her capture. When I was supposedly dropping off an application to become a guard at the prison, which never happened, but also to gloat a little. Although obviously I was not too pleased about getting shot, I conceded that I was pushing my luck in the situation resulting the damage to my rather expensive vest.
As you may have seen from Jess’s prison record above she was a Death Row inmate. This meant her escape and subsequent re-capture didn’t really change her sentence, just delayed it a little while. I was unable to attend the event but I have some pictures taken on the day, provided by Jess. You can see however that they are quite thorough and take it very seriously.
The original date scheduled for her execution was 16th of January 2020, in the end the (Roleplay) Death of Jessica May by electrocution (or “zap-zap chair” as the group call it) happened on 15th of February 2020.
Jess has since created a new character to play at the prison, which is fairly common in these situations. The new character may well have a different temperament, attitude and definitely a different appearance. Just as an actor plays a character in a movie or play.
As I mentioned I would in a previous post I returned to the Taluna continent which is styled to represent the Southern Jungles of the planet Gor.
It is made up of 7 regions and they are described as follows:
Here, dwell the tribes of the:
• Toki Aka’am Taluna,
• Veck En Taluna,
• Wa Ngao Taluna,
Here you will find refuges:
• Korat Trading Post,
• Village of Korat.
Seven lands comprise the Taluna Continent. Three are Safe Lands, places for healing, rest, and learning. There is no forced collaring and absolutely no threats of violence will be tolerated in Safe Lands. These are:
• Jungles of Gor
• Korat Cove
• Jungles of Mist
The remaining four lands allow full Gorean role play. Prior to combat and capture, some Role Play (RP) must be conducted. These are:
• Jungles of Schendi (Southern Jungles)
• Jungles of Ushindi
• Jungle of Sheba
The Korat Trading Post is a non-combat Safe Zone (as all trade points are, by Gorean custom). All taverns are non-combat.
I arrived at the Kort Village landing point since that was the landmark I had from years past.
I wandered up into the village where I saw various gorean food props for sale
among a number of straw huts
There is also a 2 storey building that seemed a bit out of place. I wandered around but that was pretty much all there was to see here. I headed back down to the dock where I had arrived. Where I found a small boat that I’d missed when I arrived.
Sitting in this ferries you along the coastline to Korat Trading Post
(Remember to stand up as soon as you arrive or the boat will vanish and drop you in the water!)
I entered the main trade area where there were a number of trade carts as you cross through the main area before you come to a number of buildings including a tavern and a healers premises. You can see here there are a number of signed entryways heading into the jungle.
The fact there is a second seaward entrance, makes me wonder which way the region owners actually intend for you to arrive. But either way these places provide plenty of opportunity for RP for those that don’t want to play “pew, pew” with bows and arrows in the jungle.
I headed to Lydius again to try and give it a better explore and see if I could meet anyone new. This time I opted to enter via the safer seaward side (docks are always safezones in SL Gor).
This way I might explore in relative safety.
Beyond the dock gate I found quite a sizeable area of land
I headed for the gates of the city, but they were unsurprisingly locked.
Since there was evidently no-one home I decided to explore the other buildings in the area, one of which turned out to be a tavern.
Inside a girl was dancing for her Master
I went and introduced myself and joined him in a vacant chair
His girl by the name of Roxanne, made me a drink while I chatted with the man,Dirk.
I talked with him of where I was based across the river and of my recent encounter at the other city gate. He told me of who I might contact to get a key to the city gates and that there were homes available inside, so I may consider that.
He then escorted me safely to the city gates since he was returning to his home inside.
As I mentioned in my last post one of the risks of being female in SL Gor RP is the risk of being captured. I experienced a prime example of this very recently.
To the rear of the tavern building I’ve adopted is a bridge leading into the woods.
Crossing the bridge takes you into the next region over and through the woods is a path leading to a city, by the name of Lydius.
Previously I’d had a look around but not RPed with anyone there, however my friend Sigmond the Healer is based there.
I could see on the map there was someone there at the back of the city, so I thought I’d go knock on the door and say hello.
However while I was stood knocking on the gate, someone came up behind me. I turned to greet them and it transpired they did not have my best interests at heart. Below is a transcript of the RP.
[04:40:51] Maddock Bracken (maddock) found himself in the company of fortune this day . . a lone woman inside the gates could be a challenge . . but here, he found one outside the gates, alone and unknown . . he closed upon her, thick dark hands reaching to grasp her
[04:43:26] Ava Delaney (avadelaney) takes a step back ” looking at his outstretched hand “What are you doing? I’m not some wench you can lay your hands on, I live in the fort just to the north”
[04:44:47] Maddock Bracken (maddock) paces her as she steps back . . the firm gate and stone wall soon making itself a barrier to her escape, leaving her words unanswered, he locked a firm grip upon her arm
[04:45:39] zCS # [Mod] Estinie Resident [RP] logged into the region.
[04:45:40] Long Range: Estinie Resident [94m]
[04:46:43] Ava Delaney (avadelaney) thinking since she’s agains the gate she may as wel try getting someones attention again and hammers the wood “Anyone home!”
[04:47:02] East Gate Door L shouts: AvaDelaney Resident knocks loudly at the door ♫
[04:47:33] Maddock Bracken (maddock) grabs the other arm, pulling them behind her, he wrenches them into the small of her back .. drawing out rope
[04:47:46] Ava Delaney (avadelaney) shouts: Anone Home in there?!
[04:47:50] Rurik (Estinie) shouts: Coming!
As soon as Rurik announced himself, my would-be captor departed with great haste. No exit RP, like maybe “hears the voice of the guard and backs away” or something, he just ran. Given the contents of his profile he only had capture and more on his mind. This is the kind of behaviour that gives Gor RP a bad reputation. To say I was fortunate in IC terms that Rurik came along is quite an understatement. Because despite his dubious intentions, my would-be captors actions would have been legitimate in the RP setting.
I was once captured when I was new to Gor, it wasn’t much fun, but was a bit of a mix up due to my newness and was resolved rather promptly. It was shortly after that time I switched from playing a fair-game panther girl character to Free Woman Inn keeper.
While my assailants RP was mostly legitimate it would have been debatable. Free Women in Gor have a high status and given the location, he was being very reckless.
For a comparison to the real world, it would be something like abducting a minor celebrity from outside a police station at gun point when there’s a SWAT team inside. That’s the level of nerve (or stupidity).
That’s not my ego regarding the value of my person, it’s based on the way Free Women are depicted in the Gor book series. Here are a few quotes to illustrate my point:
“A free woman is inordinately precious. She is a thousand times, and more, above a mere slave.” (Players of Gor, p.92)
“For example, there is no higher person, nor one more respected, than the Gorean free woman.” (Hunters of Gor, p.311)
“A free woman may often make a man angry with impunity, she being lofty and free, this latitude is seldom extended to the slave.” (Blood Brothers of Gor, p.221)
Additionally a comment from a Gor Reference site:
“Free women are rarely raped unless it is leading to their direct enslavement. Even a Slaver who enslaves a free woman will treat her with courtesy until she has been branded.” (Taken from this page on Gor-now.net)
So as you can see, my assailants actions were questionable at best.
The next stop after the Ikeri became surprisingly convoluted. I intended to visit the camp of a tribe I had known as the “Veck ‘En”, however as with other places, the landscape had changed quite a bit. I followed the path from the arrival point, but I ended up at waterfront.
It’s common for a trade area with a bell being what you arrive at first when approaching such a camp. I could see where it was but there was no immediately visible way of reaching it without getting wet. However the camp was clearly empty.
So at this point what I had intended to be an IC (In-Character) meet with whoever may now inhabit the camp, became an OOC (Out of Character) tour of the nearby regions.
An old friend by the name of Angel was in the nearby camp of the Wa Ngao, she TPed me across to her.
She then took me on a tour of the nearby places, given my character history as a Tavern Keeper, first stop was the Drunken Oak Tavern. Accompanied by a not-so-suble “which is currently without a keeper” remark which I found rather amusing.
When I posted my Tavern Fire RP (which can be found towards the end of Part 1 of my Gor story) via Notecard among the SL Gor community I had a number of offers of Taverns that were in need of keepers. So it shall be interesting how many I get as I attempt to re-connect with people.
Then we passed through her tribes territory
Until we came to a border crossing in to the neighbouring tribes territory, the Sa Jesuil.
By this time I admit I was rather lost, the camps and a trading station cover 4 regions in a 2×2 square layout. The paths in between the various camps zigged and zagged in an irritatingly pointless fashion, except perhaps if they were like that for defensive purposes I thought. When I queried this, I found out that a lot of the areas were non-combat, RP only.
Once we were out of the maze and back to one of the docks, there was a sign, showing which areas were combat or RP areas.
I think to do this place with it’s numerous and varied inhabitants justice and make sense of it, I shall have to return. Next time however starting from each of the 4 regions landing points. The fact it has large RP-only areas quite appeals to me, since one off-putting thing about Gor RP for me is the constant risk of capture. For many players in SL Gor combat,raiding and capture RP is their main draw to it,but not for me.
Following on from my last post I’m continuing the search for my friends and allies. First stop was the Ikeri tribe and their En (leader, Gorean term for First) by the name of Sky.
On my second attempt to visit there was one of the tribe bonds met me outside.
She invited me inside and we talked for a little while as she served me a drink.
She was the only one there at the time, though it was quite early in SL time, so I went and returned a little later. When I returned the place was lot busier.
Third-time-lucky, Sky was around this time
I chatted to her and the other huntresses as the place began to fill up fairly quickly.
I had quite a surprise however, there were two bond girls and the second turned out to be one of the friends on my list of people to track down! It turned out that shortly after my tavern burned the nearest tribe, of which she was a member, disbanded. She was captured by one of the Ikeri and liking the place, she stayed.
I stayed around and chatted for a little while, surprised at how many were appearing, but there was mention of an incoming raiding party, so I made a hasty exit so as not to be caught up in the fighting. Although given the number of panther girls in the camp, I’d probably have been quite safe sat in one of the huts while they fended off the intruders.
This last week I decided to revisit some of my old friends in SL Gor.
It has been almost two years since the Tavern Fire storyline that preceded my departure from the Gor RP community, but I hadn’t cut ties completely. I’d kept a few good friends on my list and remained in a small number of inworld groups on mute.
The events described happened over the space of roughly a week but have been re-arranged and summarised for easier reading.
As a brief recap, I had left one community where I had run a large tavern, which accidentally burnt down one night.
I moved to different forest location where I took up residence in an outpost hill fort,from where I became a roaming trader. This got extremely hard work and just not fun anymore, so just stopped going there or any other SL Gor places.
My story resumes with my return not immediately to the fort, but to the nearby camp of my old friend, Dani.
I was, as expected, welcomed with open arms by Dani who was glad to see me after such a long time.
We sat and talked of old times and what I might do now. I would have been welcome there, but I prefer a proper bed and walls when I sleep these days, plus my complete ineptitude with weapons would make me a liability if the camp was attacked.
So I met with Sir Courgan who offered me a choice of two homes in the fort, being aware of my character history suggested maybe I could mind their local drinking establishment.
I chose one of the offered huts and promptly made it my own
Once I was settled into my new home I decided I needed to begin tracking down my old friends and acquaintances ICly.
(Meaning while I could look them up in SL and see from profiles which bands or affiliations they were now part of, in RP terms my Character didn’t know these things, so I needed to find out.)
I thought a starting point would be to ask Dani what she could tell me, so another trip into the woods was required.
When I was leaving the fort I found an unusual scene at the bottom of the hill, a group of Dani’s huntresses gathered around a man on the floor. I recognised the man as a former acquaintance by the name of Castor. (I really wish I’d remembered to get a snapshot of this amusing scene, but alas no.)
I thought he might appreciate my aid and be of use to have around if running the tavern so I bartered for him, a cheap bottle of ka-la-na wine and he was mine. I left him at my hut in the fort an continued on my way.
On my arrival I was met by rather agitated Dani.
She informed me that one of the women was “going a little nuts and hearing voices”. I admitted this was well beyond my rudimentary first aid skills, but I had seen a well-known healer by the name of Sigmond in the area and said I would mention it if I saw him.
I then had a pleasant chat with Dani while another huntress listened drinking her morning cup of black wine (gorean coffee). However Dani didn’t have much information for me and the visit was cut short by an intruder in the forest and I was safely escorted back to the village none the wiser about the location of any of my old friends.
I met up with the physician, Sigmond, a couple of times over the following days
I told him of the sick panther girl as I told Dani I would, one of the huntresses even dared to enter the village to give him some more detailed information, although she claimed to have been hunting and following her prey.
Towards the end of the week the girl that was with Sir Courgan when I met him,by the name of Ame visited the Tavern. Keeping it clean and tidy is among her regular tasks apparently. While she was there a local warrior by the name of Sorin paid a brief visit long enough to make introductions.
In my further attempts to reconnect storylines with old friends I paid a visit to the Ikeri tribe that were my neighbors when I had my old tavern.
Their leader,Sky, my friend was not there at the time, but I met a pair of twins who assured me they would inform her of my visit.
Well those were the events of the week, which were fun to rp, I think there will be a bit more to come!
I heard from some of my older friends that I have yet to reunite with IC that things have changed a bit in my absence. Apparently the concept of IC info (like my character knowing where her friends are now) are concepts not often followed and not many are interested in long-running storylines. I hope this is a misconception or an exception, because I love a good story that runs for a while.
I’m going to stay around a little while longer and see how things play out. I hope roleplay here isn’t as dead as some are suggesting, but from what I’ve seen this week I’d say it’s still got a pulse!
If you want to read about my previous Gor history click HERE to read from the beginning.