Second Life Mobile for All

Last year I signed up for the Alpha Testing programme for a Second Life mobile app, restricted to Premium Plus subscribers. It was pretty flakey back then. But fast forward to Thursday 14th November and it’s now been made available as an open Beta for every Second Life resident and works pretty well.

So should you download it? I’d say Yes, but limit your expectations. This is not a desktop equivalent or replacement, more a companion app. You can walk about, change between saved Outfits and Teleport to your set Favourite locations and a few specific places. Chatting in groups and nearby chat works well enough and you can pay items such as rent boxes or shop vendor boards(making a use-case). Streaming music as you may find playing in a club is a feature too, but I’ve not tried visiting such a location on the app yet.

I have been giving the latest version of the Android app a go and it’s a great improvement on the early Alpha builds. One thing I’d definitely recommend when first trying it out is make sure you have a lot of space! It can take a while to get used to the controls and you don’t want to be stuck in the corner of a sky box while you experiment.

I used my homestead Bloodrose Bay simply because that’s where I happened to have been last. It turned out to be quite a good choice. The buildings I have set out are spacious inside and there are some with and without doors to enter. There’s also what’s often the bane of SL exploring..spiral stairs, indoor and out.

While this all looks pretty good for a mobile viewer, nothing apart from the trees have PBR (Physically Based Rendering) textures. Hopefully Linden Lab will get their shiny new texture system to work in their shiny new app.

The unrezzed white things down there are trees with PBR textures.

Screenshots taken on a Google Pixel 7 using default app settings.

The aim of the app is to try and bring back old residents that have left SL, because “It’s not on mobile” is apparently a reason many no longer log in. I wasn’t amongst the bloggers invited to a Zoom call with Linden Lab executives (Edit: turns out they sent the invite to a different email address, so I’ll be watching out for the next one!) to discuss/announce all this, so I’m going on quotes from a couple of people that were:

I’m impressed with what Linden Lab have created and would have been great all round, if it weren’t lacking PBR support. However the target audience (old users that haven’t logged in for ages) are unlikely to have any PBR clothing in their inventory anyway.

PBR clothing is just blank without any fallback textures. Which is the way many creators are going.

Link: Official App Promotion Page with Downloads

What’s PBR: Second Life Wiki

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