Preparing for the Faire

This year’s Fantasy Faire is going to be a little different for me, I’ve not only been accepted onto the blogger team again, I’m going to be a merchant too.

I’ve made a few things previously that I put on the SL Marketplace and a couple of items I made for the NeoVictoria booth at previous Faires. I’ve more items now though so I thought I’d try my luck at the Faire and someone has kindly let me share their store.

Preparing these items for sale though has been quite a bit of work. I don’t know if regular residents are aware of how much work goes into making that box with an item in when they buy it from a vendor. (If you do know,you might want skip to the pictures, since I’m going to explain the process a little.)

When you buy a full-perm mesh item for resale you can’t just slap your brand logo or texture on it and put in a shop, there’s usually terms and licences to be considered, so always READ them. Here’s the steps involved, which may vary.

  • Rez out a copy of the mesh for each body variant in the box (this will likely require more prim/land impact allowance than you think!)
  • If you didn’t create the mesh, it will have another avatar as the creator so you have to make a small prim and link it to each of the meshes so you so you show as the creatorSet the permissions of each mesh according to its licence, so likely Copy-Mod-NoTransfer or just Copy only. This is so the person that buys it can’t then can’t give or sell it on.
  • Apply your texture to all the meshes. If you’re going to modify the texture or create your own for the item, each change will be fresh upload of the texture image.
  • If you’re making a fatpack of different textures for your item, you’ll have to make a HUD (Heads Up Display) consisting of prims for each button, with corresponding scripts in the buttons and the mesh items to make it all work. (You’ll also need to set the permissions on the scripts to Copy Only, which you can only do while the item is rezzed because it’s inside).
  • Take each of the meshes into your inventory. Right click each one in your inventory and choose “Attach to” then select an appropriate point. If you don’t do this your item will attach to the Right Hand by default. While your item will probably look like its on the right place because most meshes are rigged to corresponding body parts, this will likely result in something else being detached since lots of people don’t bother with this step (which Really bugs me!)
  • Now you have your item ready to wear you need to take pictures of yourself in it for the box/vendor/poster.

Once you have your pictures you need to add text about what’s included (different bodies or sizes) in whatever graphics program you prefer.

  • Rez a new prim box and put all the meshes inside along with any alpha layers or additions such as an auto-unpack script people expect today.
  • Scale your picture to 512×512 pixels and save/export it as a . tga file and upload it to SL as a texture and apply it to your box.

That’s a very simplified list of some of the steps that need to be taken, that assumes a reasonable understanding of the SL building tools. It’s really just the final steps of the process if you were making the mesh item yourself.

Once I’d finished assembling and boxing my robes for sale I read that each Faire merchant also has to provide at least two items for donation only vendors. So I created a couple of extra variations:

Followed by my donation item for the NeoVictoria roleplay community booth:

All of this was very time consuming and I really don’t know how the popular creators and large stores manage it for large ranges of products.  So if you ever wonder why some things in SL seem to have high price tags, all this time is why. So try converting the amount back into your country’s currency. You’ll probably find that you can’t even buy a takeaway hot drink for the price of that item and the creator will likely have spent many hours working to create it.

The process made me realise how true this meme is:

Fantasy Faire 2022 opens on 21st April at Noon SLT, so put it in your calendar!

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