The Haunted Motel

Ava arrived at the venue for the Glitter & Gore festival she planned to attend, to find that the only accommodation left in the area was a very rundown hotel. Having checked in with the rather creepy desk clerk she follows the directions to deadliesther room, deciding it was best she not find out what was making the odd noises in the rooms she passed on the way. She notices the somewhat dubious condition of the fireplace but it’s too cold in the room without it lit, so she sleeps.

She is woken all too soon by the fire having apparently been in worse condition than she thought and was surrounded by flames, she opens the room door and exits the building via a window.

Burning hotel
Ava stands looking at the burning hotel

Cranky at having had too few hours daylight sleep and the nature of her waking, she looks up at the burning building. She notices her car has also caught light, but simply shrugs now she won’t have to torch the rust bucket herself for the insurance. Seeing a green light around the corner of the building she heads for it muttering “that is Not normal”.

She follows the light uphill into the woods behind the building

forest entrance
The edge of the forest

and follows the path and the light till she sees a graveyard.

Something large and furry lunges out of the dark towards her and into her path.

Ava’s furry attacker

She raises a hand planting it on it’s chest and pushing it away, thinking it best not to harm the local denizens when not on her own territory. She flashes her fangs in it’s direction and continues on into the graveyard.

Ava is well aware that she is in fact the deadliest thing on the prowl tonight.

Entering the crypt in the graveyard she finds herself in a maze of tunnels,seeing again the green light Ava follows it to a room full of hanging cages.

Hanging cages surround Ava

Here the tunnels divide and she must explore them all to fin the way out, where she comes across several specters haunting the tunnels.

She also encounters one very large living inhabitant of the cave, a large spider

large spider
The only apparent living inhabitant of the tunnels

Ava retraces her steps and in the process finds what must have evidently  been the former residence of the spider, clearly some had tried to keep it locked up.

room of spider webs
Had someone tried to keep the spider in here?

Having found nothing but dead ends, Ava surmises that perhaps the spider is hiding or guarding something, which may include a way out. She returns to it’s cavern looking for a way past it and finds one, passing through a a very gory room, but the lack of cobwebs makes her think it’s not the spiders work.

She proceeds though to the next chamber finding a  ritual space with a glowing pentagram on the floor

Beyond it she notices another phenomenon, presumably what the spell was used to create, a glowing portal.

Since she has run out of options for where else to go, she takes a breath and steps in.

After what feels like an eternity of falling, Ava lands in the middle of a cornfield, an unexpected place for such a means of transport would deliver someone,but at least she was out of the tunnels.

She wanders the different paths, finding various sights on the way

Finally one of the paths does not end with a confrontation with something un-dead or un-human and she finds a familiar face and a way out. (I’m not going to spoil it all!)

For more information about the Haunted Motel, read the blog by my dear friend Sheree Honeyflower HERE.

Wardrobe Credits:
Hair: A&A Guilia Reds (Alli&Ali)
Body: Maitreya Lara 4.1
Skin: -{The Attic}- Anjelica – Natural (Alabaster)
Shape: Zyra Anna (modified)
Outfit: {Le’La} Rory Outfit

 

NeoVictoria RP Intro

Back in May I blogged about arriving at the NeoVictoria (NeoVic) roleplay region. However despite my enthusiasm at having my backstory and character accepted, everything kinda stopped there. A combination of real-life and mismatched timezones meant I hadn’t even been able to rp my character (Misch) into the story, until recently.

This was rather different to previous rp I have done, in that the conversation is structured. Players must stay in conversation order, not typing a response to something until it’s your turn in the chat order. Which I found rather frustrating to begin with and also leads to big silences in local chat if someone is typing a long response. I have previously been used to typing responses straightaway, big gaps make me wonder if the person is even still at their keyboard or gone to make a snack. (Since sometimes you actually have that much time before it’s your turn to respond when using a chat order).

The advantage I found however was that this gave me time to compose appropriate responses to each participant in the conversation. The result however is that the more participants in the conversation, the longer the chat posts.

For example take a conversation involving 4 people. Player 1 makes a long post addressing all the other players, Player 2 makes a short post responding to the part that was relevant to them. If player 3 makes a short response to player 2, player 2 still has to wait until players 4&1 have posted before they can reply, regardless if the response would have been two words or two paragraphs in length. If player 4 then makes a long post addressing everyone, player 1 will definitely have had time to put the kettle on and come back with a cuppa before its their turn.
I’m sure it’ll get more of a habit and hopefully less frustrating as time goes on.

Anyway, onto what actually happened in the roleplay. Due to the length of some of the messages I won’t copy them all here, instead will give a descriptive summary:

I was seated in the empty tavern having a rest after my long journey from the wilds into the city. I glances out the window and see there a couple of people arrived in the town square outside.
I approached them slowly giving them chance to see me and to not appear to be a threat. One of them was a woman selling fresh pumpkins from a cart. The other appeared to be an odd creature, apparently Fae of some kind.
I said I was looking for somewhere to stay, they both offered up options.

The woman whose name was Annabelle said I could stay at the farm in exchange for helping out.The Fae’s offer was a lot more vague, clearly somewhere outdoors and given I had spent so long, until arriving at the city, in such circumstances I declined the offer.

I dropped various comments about preferring darkness and being stronger than I looked, in reference to my approved character traits. So by the end of the rp I was headed to the farm where I would have accommodation and a job maintaining the mushroom beds, on account of good night sight and a preference for dark places.

If you are interested in the full transcript by Jhaesoph Foxdale you can read it here.

Eternal Conflict part 2

After my last visit to the Eternal Conflict regions and taking a glimpse of the Angel Archadia, I was looking forward to returning. The arrival area that I took a single pic of at the end of my last post is very impressive.

As I mentioned before, I always check behind me, the massive statues were impressive and the doorway seemed inviting so went and had a look. Which leads through to a  very impressive build, similar to that in my very first visit.

I then came back and explored the buildings around the landing area.

The buildings around the area contain various different tasks to be completed by Angel players in the game.  This is where I re-evaluate my original description of Eternal Conflict. I referred to it as “an invite-only Angels & Demons roleplay game”, which is quite an understatement. The roleplay is an optional component, the majority of game appears to be completing these tasks to level-up and strengthen your characters abilities for combat in as the name says, eternal conflict. The series of tasks to reach these ends can be quite time-consuming and complex. For example to make a spell scroll several tasks have to be completed:

  • Chopping lumber from trees for logs
  • Using the logs to make parchment
  • Inscribing the spell onto the parchment

Sounds simple, right? Except that the task of collecting logs requires spending an awful lot of time practicing your Lumberjack skill, before you successfully managed to collect a single log. Then a similar processes for turning the logs into parchment and inscribing the spell. That’s assuming you have gone through the processes to make Ink..

Second Life is just the environment framework used to facilitate the game. The combat can take place anywhere on the SL grid, invisible to non-registered residents.  Yesterday I became a registered player of the game, today I was attacked while dancing at a club, no-one around me was any the wiser. However this practice of attacking a new player is very frowned upon, but is as I found out, very possible.  I’m sure once I have mastered the skills required it will be a lot of fun.

My Angel outfit:

Hair: A&A Guilia Reds (Alli&Ali)
Body: Maitreya Lara 4.1
Skin: -{The Attic}- Anjelica – Natural (Alabaster)
Shape: Zyra Anna (modified)
Arm Bracelts: [BODY FACTORY] Illusion Angel Bracelet (Grey)
Ear Cuffs: Angel Wings Silver
Necklace: Lethe Necklace by lassitude & ennui
Dress: White Wedding Gown(GRACE) by AmAzINg CrEaTiOnS 2
Wings: [EC] – Angel Wings (Hope) 

Eternal Conflict

So back in July I was looking for a nice pair of Angel wings, I found some lovely ones on Markerplace. The description of the wings talked about a roleplay system called Eternal Conflict, which is an invite-only Angels & Demons roleplay game. Correspondingly they have two location themes, Heaven & Hell.

The first collection of images were taken  in the Heaven part and I found the place totally enchanting.

I returned recently to revisit the region and explore the Hell part.

From the arrival point you can see a number of round towers, marked Laboratory,Marketplace,Temple, Hall of Death and another away from the others marked “Throne of the Prime God” there is also the visible chasm into a pit of lava.

 

The Laboratory

Marketplace

Temple

Hall of Death

These all contain objects clearly pertaining to the various aspects of the game, which I am as yet unfamiliar, so could only guess at their respective purposes.

Throne of the Prince God

This tower set away from the others had no apparent pedestrian access, being suspended above the ground on the cave wall.

I took a few other snaps of this upper level, where are seating and props before heading down into the pit..

I took the rather impressive teleporter down to the lower level:

Fiery teleporter

Down in the lower level as you’d imagine, lots of rivers of lava among impressive statues

After checking a notecard I’d received, I discovered there was more to be found. Another two areas Hell: The Ruins and Heaven’s Archadia
which are located in a different region.

So off to The Ruins I went.

As usual I took snaps around the welcome area..

Quite often arrival points just expect you to go forward, which is why I always check behind me, in case the builder has been imaginative. Here there’s a throne up on a raised platform hidden behind some rocks.

I then headed out following where they expect you to go, towards a large statue:

Here you can go either down into a mine

Or in the other direction to a castle type building:

After a little wander, I thought it was time to go briefly visit the second Heaven location:

Heaven’s Archadia arrival point

I’ll write up about Archadia in a follow up post, since if it’s half as detailed as Hell, it’ll take me a while to explore it!

You can read more about the game on the Official website.

My Hell Outfit:
Body: Maitreya Lara
Clothes: Mirza Gothic Style (Complete Outfit) – Brii Underground
Hair: Montana – Truth

Read Eternal Conflict Part 2